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8 years ago
I agree with this but I dispute that it's a fundamental problem with the game. Things like balancing and pathing are exactly the kind of thing that they have us testing in the pre-alpha for. To say that it's broken to the core means you misunderstand the point of this test imo.
- 8 years agoIt's not simple pathing. It's the way the objective works with the hexagon style locations. More than one unit cannot be in a space. Occupy the space with faster units and you can't really lose.
- 8 years ago
That's a fair assessment, but I also think that it's an interesting game mechanic that adds an extra layer of strategy to it. Having to plan where you units go and not just mindlessly deploy and forget is what separates this game from things like clash royale. To me the issue is more the fact that units that can attack while moving have the ability to exploit this, remove that option altogether and it might make it more balanced.
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