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Well there goes the game for me. Aggro decks are almost useless now. Tech comes out extremely fast. Right after the first missile. I mean immediately after. And that’s with me charging the missile with no harvester so that the clock starts immediately.
And my pitbull is useless now. * this game. Glad I haven’t been paying.
@Marine_CorporaI wrote:Well there goes the game for me. Aggro decks are almost useless now. Tech comes out extremely fast. Right after the first missile. I mean immediately after. And that’s with me charging the missile with no harvester so that the clock starts immediately.
And my pitbull is useless now. * this game. Glad I haven’t been paying.
And this is another reason why rebuilding Harvesters shouldn’t be free.
- 7 years ago
@AlphonseDisciple wrote:
@Marine_CorporaI wrote:Well there goes the game for me. Aggro decks are almost useless now. Tech comes out extremely fast. Right after the first missile. I mean immediately after. And that’s with me charging the missile with no harvester so that the clock starts immediately.
And my pitbull is useless now. * this game. Glad I haven’t been paying.And this is another reason why rebuilding Harvesters shouldn’t be free.
I see your point now where previously I did not.
- EinarThePillager7 years agoSeasoned Ace
Didn't see the update coming before I started to play. I was offline from the game and occasionally checked the forums and discord. I was shocked to see the news directly from discord as I read through my alliance's chat.
- 7 years ago@Marine_CorporaI I’m glad you see what I was trying to say now. Now, destroying Harvesters early slows the Tech player a bit, but doesn’t really stop them. Because they can just keep churning out free Harvesters.
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