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Anonymous's avatar
Anonymous
8 years ago

Re: Balance Update Notes July 19th

balance to the game is still way off to me.

Vehicles are useless, rockets kill tanks instantly. I understand rock paper scissors but when they cost more to build them and they get easily killed by their weaknesses.... 

usually a C&C game is balanced with later vehicles able to crush mostly everything that's an early build. it's balanced between cost and unit type. so a missile squad should never be able to kill a 150 credit tank. at the same time the tank should tank decent damage still. the point is usually that it takes 2 or 3 missile's squads to kill a vehicle easily, but they're cheap units that die easily to gun fire from any unit. so a jeep should deal heavy damage to them but still die. but a later tank should kill them without dieing. but jeeps just die instantly with little effect on the infantry. 

Also nukes need more time being fought over. I lose so many fights from this. either the nuke fired when its yellow... or I do all the work fighting for the nuke to have it be fired on me. that's my biggest issue. I think the nuke should be by default 1 launch and be a king of the hill match where the bar decreases back down to 0 and has to be built back up again. so basically the outcomes are either...

in the example you're blue,

you build the bar up blue and the enemy takes a stailmate.

your timer is turned yellow, as it does now.

you win the fight, the timer keeps growing blue.

red comes back and wins.

the timer decreases at a faster rate depending on the number of zones owned. but it should decrease faster then it goes up.

once it reaches 0, now red timer starts increasing.

red manages to pull the win, the nuke launches and the match is over.

as your commanders level up you can take on more missile launches to your base.

Overall I really like the game. but the bad balance will make or break it.

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