Re: C&C Rivals Counter deck
Why are you saying your deck is a counter deck?
Most people don’t run half the units you are using.
Your deck composition doesn’t make a lot of sense to me.
It has no strategy & it seems random.
-Laser Squad
-Flame Troopers
-Cyber Wheel
-Buggy
-Tick Tank
-Cyborg
It seems like your opening with Cyber Wheels, but you only have a Buggy & Tick Tank in your War Factory.
It is very odd.
Normally, you want to have Attack Bikes + Buggy or Chem-Buggy when you open with Cyber Wheels.
The Attack Bike + 1 of the Buggies work tandem with each other.
Your using Cyber Wheels so you have access to the pairing sooner with out having to build other buildings.
I think Militants would be the better scout for your deck.
Your War Factory opening looks undesirable.
Miliants would allow you to open with Barracks.
Than you can go for the Laser Squad + Flame Trooper Early Game Combo.
I’m not sure what your deck is supposed to be.
If you are trying to make an Aggro deck, your not doing it very good.
The Tick Tank is horrible in Aggro NOD decks.
The issue is it digs into the ground.
Aggro decks try to be as a continuous motion.
They use the Scorpion Tank over Tick Tank.
It moves more freely which is what you want with an Aggro deck.
You want free mobility so you can capture Missile Pads!
Aggro decks will lose vs. Tech decks if the match becomes a long grind game.
You should never use Tech Units in an Aggro Deck unless your doing it as a Joke, Meme, or you Deeply Love the Unit.
Some top players like to make Aggro deck with an Avatar.
The chance of you making an Avatar in Aggro Mirror Match against other strong players is slim to none!
A lot of top players have even opening admitted it in videos.
They use a tech unit in there Aggro Deck has a Cheese/Troll.
Suggestions: On Tick Tank Deck Builds
If you like the Tick Tank, your going to have to build a deck which is more of a set up deck.
A Set Up Deck is a deck which tries to fortify a position.
A lot of these type of decks will use range units to attack from a distance.
Your deck has no range units at all.
This is why having a Tick Tank in your deck makes no sense to me.
Suggestions: On Tech Deck Builds
Most Tech decks struggle vs. Aggro decks pressuring the Missile Pads.
They struggle because it can be hard to control all the pads with out there big monster units on the field.
Most Aggro Players try to win before any Big unit shows up!
However, A good Tech Player can be very difficult to beat in 2 Missile Pad Maps.
A strong Tech player might not have enough tiberuim to make 3-4 big heavy hitting tech units, but they can sometimes make 1-2.
2 Missile Pad maps give them the edge because they don’t have to control 2 out of 3!
They only have to control 1 out of 2.
Than the Missile stalls long enough for them to roll out some monsters to crush you.
A strong opening for a Tech Deck is often a defensive opening.
1 Harvester + 1 Laser Squad next to the Harvester.
It insures protection for the Harvester Incase of a rush!