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Re: Chronosphere- What does it do ?

The Chronosphere may only teleport one unit at a time. The Chronosphere may not be used on enemy units. A teleported unit will return automatically to its pre-teleported location after a period of time. The Chronosphere cannot transport infantry, either inside or outside a personnel carrier. Attempting to do so results in the infantry disappearing. A Demolition Truck will explode immediately without being moved if a teleport is attempted. Each use of the Chronosphere has a small probability of generating a chrono vortex, or even a deadly time quake. Teleporting a sea unit onto land, or vice versa, destroys the unit at the destination.

6 Replies

  • Nyerguds's avatar
    Nyerguds
    Hero+
    5 years ago

    @Dreamer0563 wrote:
    Teleporting a sea unit onto land, or vice versa, destroys the unit at the destination.

    That mechanic was only introduced in Red Alert 2. It does not work in RA1.

    One addition to all this: the best unit to use a Chronosphere on is probably the Allied Cruiser. If you manage to dump one in a pond close to the enemy base... hoo boy are they gonna feel it 🙂

  • Yeah, teleporting one unit is really only useful if it's a Cruiser or MCV. The Iron Curtain is may more useful in Red Alert than the Chronosphere. In Red Alert 2 and 3, I think the Chronosphere is actually the more useful device.

    I remember plopping five Tanyas into an APC and Chronoshifting it into the middle of the enemy's base. All my Tanyas were gone. I believe I once Chronoshifted an Ore Miner onto an island and mined a whole load of gems. I thought I was so clever, but when it showed back up in my base, all the gems were gone! Haven't tried that in the remaster. I'm still traumatized.

    I wish there was a way to get several Chronotanks to deploy all at once and Chronoshift at the same time, instead of sending in one very lightly armored vehicle, then going back to your base, getting rid of the accidental select all, then move back to the enemy base just in time to see your first tank die, then send in the second one.

  • GENERALZOOL's avatar
    GENERALZOOL
    5 years ago
    One thing to note about the Chrono Vortex, it has a chance to give back the stuff it destroys (very small chance and it's Hardcoded). Triggering a Vortex is hard to do in a Practical Situation since the game appears to detect when you're doing it intentionally, it doesn't want to give it you.

    Yes, I'm mad enough to actually try to trigger the Vortex on purpose, not had any success so far. Even though there is meant to be a 20% Chance to trigger a Time Quake and 20% Chance to trigger a Vortex, neither have popped up yet.

    @Zardac_the_Great
    Thanks to my moaning, they have patched the game in the respect of Chrono-Tanks. TIP: Assign Numbers to Chrono-Tanks (Up to 10 Tanks can have a number each), then Click the Number and then 'D' to Deploy the Tank to Teleport it. NOTE: My configuration has 'D' as Deploy, I don't know what they made the Default as for the Remaster, only that it was a Stupid Button. This should allow you to use 10 Tanks in quick succession on an area. If this isn't working, you will need to clean your Settings File (reset to Default, and Reassign).
  • zoolex's avatar
    zoolex
    5 years ago
    @GENERALZOOL
    PS1 Days, Map 14 (forgot the name), I'd get Chrono Vortex's all the time. Man, I miss those things, hahahahaha.
  • @zoolex
    You're on about the one that LAG's to hell.
    8-Players MEGA-Map perfect for Naval Warfare, and it can be good for Aerial Warfare, but the AI Bugs out badly due to the lack of actual build space. This map is the worst rated map in C&C as far as RA1 MEGA 8 Player Maps go. A great concept, poorly executed.

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