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Re: Economy Changes - March 13

Why did you raise the blitz retry from 500 coins to 500 diamonds? That’s over a 9000% increase in price. 

11 Replies

  • EA_dance210's avatar
    EA_dance210
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    7 years ago

    Along with the increased cost to retry, players are now able to re-earn ALL the rewards, instead of just rewards they hadn't already received.

  • I bet if you did a poll, everyone would rather replay the blitz for 500 coins. Do you give us 9000% more rewards?

  • BattaIia's avatar
    BattaIia
    Seasoned Ace
    7 years ago
    Next blitz is going to be 250 diamond retry fee. While I still prefer the credit one, this fee doesn't sting as badly.
  • ClarkDarlton's avatar
    ClarkDarlton
    7 years ago

    It's typical EA, first they let every one play, and then they only want their money...

    We stupid people pay the money and ea is laughing about us .... 

    Every game  which starts with a good balance  they bashed it with stupid updates and wrong balancing... That's the truth 

  • Shinerplunderer's avatar
    Shinerplunderer
    Seasoned Veteran
    7 years ago

    I agree with the issue of Pay to win. If you want our money, you better make the game balanced, and allow us to accelerate rapidly through rank and level with the right payment. I would agree to buy gems en mass if there was a significant sale. What I meant is 25% or above discount (price) or excess (gems). Right now, I think about siding with @governer7778. I see the pay to win as an issue and all that LAG. THAT STUPID, I WON'T LET YOU MOVE LAG!!! I got kicked in the liver cause of lag I was trying to avoid in a game. Make it more offline friendly, not every one who plays has good internet to be able to play 24/7 without any lag related issues. Also what's with the zone trooper's only weakness in the early stage as shock-wave troopers?! I mean I don't have anything that can go toe to toe with this thing except shock-waves. I just unlocked Nod, and the same can be said, black hands.

  • EA_dance210's avatar
    EA_dance210
    Icon for EA Staff (Retired) rankEA Staff (Retired)
    7 years ago

    Hi @Shinerplunderer,

    For the lag issues...when you experience lag, is it normally when you play on WiFi, data, or both? Rivals is generally more stable on data so, if it happens often on WiFi, you can try switching to data to see if it is better.

    As your player level increases, you'll get additional counters to the units, including Zone Troopers. This is intentional, giving new players a chance to slowly learn the game and how all the units work. As for being able to play without internet, Rivals is about the player-vs-player combat, which does require the game to be played online. Doesn't meant that it couldn't happen, but the focus right now is on that PvP combat 🙂

  • Is really equal for all of you from ea  what the community says???

    All of you so dumped that you only want to take money for the game....

    The last years ea gets the avard for their very sad customer support and you change nothing about listening what we want.importent for you is that the f.. Money rolls, that's typical for you... 

    Make something with the balance, to start something again cost 600 Dias, before it was 500 coins, enjoy your * game, you kill it before it can go forward. Stupid.... 

  • Shinerplunderer's avatar
    Shinerplunderer
    Seasoned Veteran
    7 years ago

    I actually play directly through an internet cable on an emulator. No issue with that unless my router decides to turn itself on and off while I have a match. Lost twice cause of that. Also shouldn't zone trooper's anti-air need a slight nerf? This is so that a talon/venom can win against one zone trooper and not the squad itself. If I could get into your company and help in fixing the game, I could try to make an experimental version of C&C rivals that uses PvE instead of PvP. This could get a long time with it, I have to study your code and learn how to adjust it, by then would I be able to try and implement this feature. By then the only thing that PvP matters in is tournaments and tiberium league.

    Creating an AI is very tough, especially that ones that takes strategies from other players and mimics them. How good the AI performs should be based on win rate, the more losses one has the dumber the AI, the more wins, the harder. The AI's goal is to ensure that everyone has a 80% win rate. At this rate all I'd do is patch OP units so they are all easier to counter. I mean could you take a scarab on the offense? One would certainly lose unless one has two tile units.

  • EA is just money hungry, no fair play, bottom puplisher. if they hadnt bought so many good dev teams i would avoid them entirely. now i just avoid paying any money ever until the go back to a fair treatment of customers.

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