Re: Harvesters should cost to rebuild period
@TegliG wrote:Allowing a Disruptor to stand next to a Sandstorm is pathetic and not so hard to pull off if you can send endless waves of 10 - 20 cost units to defend the double harvester and delay the missiles a little bit. You have to achieve 10-20 seconds only and a techless deck can surrender.
This is why you need to control the pads and harass the harvesters so you can beat a tech deck easily. You have to force a tech user to spend and defend his harvester.
Suggestion for nerfing tech users is to provide a separate recharge timer for the harvester that's long as a commander's ability. The first harvester costs 40 instead of 60, and the 2nd one costs 80. Once you order the 1st harvester, the 2nd harvester's recharge timer starts. If you lose the 1st harvester, you can order it for free immediately. If you have 2 harvesters and you lost 1, you need to wait just like waiting to use Solomon's Ion cannon, then there's a revive price of 20 tiberium.