Re: How to get Rules.ini working in C&C Red Alert Remastered?
What do you think is "the correct directory"?
I looked around a bit and apparently it should work from the game installation folder, though a more elegant solution is probably to make it follow the modding rules and put it in the CnCRemastered folder under your windows Documents folder.
The full file structure is explained here:
What Filetype do MOD's use | EA Forums - 7279760
Basically, it should be under
C:\Users\(YOUR USERNAME)\Documents\CnCRemastered\Mods\Red_Alert\
In there, make a folder for your mod. Can be any name you want. for the sake of simplicity, in this example, I'll call it "RulesMod". In that new folder you place the ccmod.json text file containing the information for your mod; mod name, author, game type etc. See the link above for the exact structure. For a rules.ini mod, since rules.ini is a core data file affecting the entire game, and not just a single replaced/added asset, you should probably put "load_order" to 1.
In the mod folder, make a folder called "ccdata". This is a special folder that's reserved for adding files from the original game. In there, place your rules.ini file.
So, overview:
Documents\CnCRemastered\Mods\Red_Alert\RulesMod\
Documents\CnCRemastered\Mods\Red_Alert\RulesMod\ccmod.json
Documents\CnCRemastered\Mods\Red_Alert\RulesMod\ccdata\
Documents\CnCRemastered\Mods\Red_Alert\RulesMod\ccdata\rules.ini
With these files present, you should see the mod pop up in your mods list inside the game, where you can enable it.
Note that if you're doing things that require new art assets (like making previously unbuildable things buildable) you may need to dig into the xml files from the GlyphX side of the game engine. I don't really know a lot about that, except that pretty much nothing in the user interface actually looks at the old game files.