Forum Discussion

Re: How to survive Master League 1?


@Mister_Crac wrote:

@xMaksuss 

I was playing Shockwaves and Flame Troopers all the time and still didn't get ahead any better because of it. This does not seem to be my problem. It is actually the reason why I very recently switched to Militants/Riflemen, to see if things work out better. Yes it did, for exactly two games 😉

You see, many people are opening up with Missiles or Laser Squads. So you need something that it strong against them, and which is there QUICK. 40 Tiberium vs. 10 Tiberium means that it takes too long until you can put your first Flame/Shock on the battlefield.


I open missiles myself and scout and attempt to harass his harv.

If I see enemy missile squad I just keep going. Usually they will send their missile squad to my harv and build flametroopers/shockwaves in response. I then just get my snipers out an clear his missile squad. In this scenario we both loose our missile squads and both take some harv damage.

If I see wheels/wardogs I get another missile out and try to avoid 2v1s.

If they open militants I back off my missiles.

So you see, I don‘t run rifleman, but rather expensive snipers, but they defend against the missiles quite well, even when I open missile squad. And snipers are actually good later in the game, especially against zones.

No RepliesBe the first to reply

Featured Places