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Re: Rifleman vs Dogs

I use Rifleman / Militants because they serve 2 roles. Not only do they kill regular infantry like, Lasers, Grenadiiers, Missiles, Fanatics, etc, they also easily kill Scarabs and when running 2 on 1, kill Cyborgs and Zone Troopers. 

Dogs and Wheels seem to only be good for infantry. 

6 Replies

  • xMaksuss's avatar
    xMaksuss
    7 years ago

    Don‘t underestimate wheels! 2vs1 they will heavily damage ANY infantry, even zones/cyborgs. Their fast speed also enables them to reposition very quickly. When mixed with lasers they become even more dangerous since the enemy now has to clear infantry (lasers) and vehicles (wheels) off of the field. If you would use militants, fighting no vehicles makes it easier for your opponent to counter. Having both militants and wheels in your deck is actually effective, since wheels can attack units which are dangerous to the militants, but not the wheels. Unlike the militants&chembuggy combo, wheels only cost 10. I get to tib league very often by just going no harv and only building wheels and lasers. With good micro, even only these 2 units are dangerous. Adding fanatics and bikes makes for a good no harv deck.

    Dogs don‘t have that much dps, but what they do have is tons of HP. Blocking with them is very effective. I usually position dogs in front of my snipers so they can take out beefier infantry like chemtroops. Stealing pads also works great. Unlike wheels, dogs usually make it to the pads without getting completely destroyed. Another good thing is that talons/venoms don‘t do anything to dogs. Riflemen just die to those way too quickly. Tried using snipers with riflemen... I just hate it. Shockwave spam kills em both.

    Conclusion: 

    Nod: You can use militants or wheels, it depends on what you like more. Using both in the deck works too. I personally prefer wheels, but I often use militants too.

    GDI: Rifles are for damage, dogs are for protecting pads and your other units. Here you can‘t just pick the unit you like more, you need to make sure the unit fits in with the rest of your deck. I personally use militants only when I don‘t have snipers/shocks in my deck. And since snipers have very high dps and range, I use snipers, therefore I also have dogs in the deck.

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    @xMaksuss wrote:

    Dogs don‘t have that much dps, but what they do have is tons of HP. Blocking with them is very effective.


    If only war dogs were a lot more beefier... to the point that it would be a very effective counter to a scarab, if the scarab explodes on a war dog, its should be left with 1/6th or less HP and the war dog has finished the other scarab and moves on to another tile to avoid prolonged fire damage. I usually use war dogs and wheels ever since I got them, militants and riflemen are molten flesh to chem buggies, which is quite common as an opening unit.

  • Marine_CorporaI's avatar
    Marine_CorporaI
    7 years ago

    That’s why I like rifleman/ militants. Dogs aren’t 100 percent against scarabs and dogs cannot be used against grenadiers or zones or cyborgs or machine gunners. 

    Dogs also have a harder time against mutants, scavengers, and missiles and lasers. 

    You get more bang for your buck with rifleman/ militants and a war or air factory can handle the chembuggy. 

  • EinarThePillager's avatar
    EinarThePillager
    Seasoned Ace
    7 years ago

    @Marine_CorporaI wrote:

    That’s why I like rifleman/ militants. Dogs aren’t 100 percent against scarabs and dogs cannot be used against grenadiers or zones or cyborgs or machine gunners. 

    Dogs also have a harder time against mutants, scavengers, and missiles and lasers. 

    You get more bang for your buck with rifleman/ militants and a war or air factory can handle the chembuggy. 


    I found out that these 2 together easily chew their way through all infantry. The war dog is beefy to the point that a riflemen squad can sneak up to a MG nest. Remember the no-harvester deck I talked about, these units are paired with pit-bull and missile squad. Sometimes I order a harvester by accident or that I plan to throw out the tech unit.

  • Marine_CorporaI's avatar
    Marine_CorporaI
    7 years ago
    @EinarThePillager Yeah. I guess it depends on your style of play and what you are willing to sacrifice to have both. I’ve never been much of a blocker. I’m more of a reactionary type player.

    I start out with militants, you counter with a chem or venom, and I counter with bikes. You counter with more bikes and I counter with a tank. I find afterwards that my opponent usually runs out of counters because they have too much tech or one too many cool units that do the same thing.
  • xMaksuss's avatar
    xMaksuss
    7 years ago

    @Marine_CorporaI wrote:
    I find afterwards that my opponent usually runs out of counters because they have too much tech or one too many cool units that do the same thing.

    Absolutely, undoubtedly, 100% true :D

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