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@EinarThePillagerI would prefer them to implement mastodon with the same role like the battering ram, equipped with railgun that is the ultimate structure destroyer, only lose to disruptor.
Probably attacks like the rockworm since it's a melee attack, Mastodon's railgun could do it... i mean... cmon!!! Quadrupedal walker is also a part of GDI's identity beside mammoth tank.Also... the shade's EMP completely immobilize vehicles, as evidenced by the pitbull turret not moving at all when under EMP effect.
Also, something is fishy, it's impossible to have level 1 chem-warrior, level 1 pitbull because of rarity limits them to be at level 5 and 3.
Wow...- EinarThePillager7 years agoSeasoned Ace
@XanderTheV wrote:Also, something is fishy, it's impossible to have level 1 chem-warrior, level 1 pitbull because of rarity limits them to be at level 5 and 3.
Wow...I bet there's a new game mode that allows all these fallacies. From the level 1 units to GDI being red and Nod being blue. I mean WHEN does nod become BLUE?!?! You can adjust the level of your army (or adjust each unit's level individually) down to the upgraded bars. This would be like setting the army to level 8 with 2 training, level 10 with 1 training or level 3 with 3 training.
i like the shade(or the wrath) but inferno way better than this new upcoming unit
- @EinarThePillager
Well, in the original Command and Conquer, Nod units were blue while their buildings were red. Of course, GDI units were yellow with a slightly darker yellow for buildings. - EinarThePillager6 years agoSeasoned Ace
@Zardac_the_Great wrote:
@EinarThePillager
Well, in the original Command and Conquer, Nod units were blue while their buildings were red.Was that blue, dirty blue or gray? I recalled it was gray with a slight mix of blue, like 25% blue 75% gray.
Well, I am slightly color blind, so the only thing I can say with any certainty is that there was some sort of blue.
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