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Re: What are all the counters to Zone troopers/Cyborgs?


@BattaIia wrote:
2 cyberwheels at the same time will wreck them.

Really? Two cyberwheels are barely enough to kill one Missile Trooper squad. I would have thought that it looks worse still when going against Zones/Cyborgs 🤔

4 Replies

  • BattaIia's avatar
    BattaIia
    Seasoned Ace
    7 years ago
    Strange but true. 2 squads kill the first member decently fast which cuts the ROF in half, and then the other squad mops up. Levels pending, ofc.
  • xrmiao4's avatar
    xrmiao4
    7 years ago

    Zone/cyborgs aren't strong by themselves, but they are gooooood protector. I still have nightmare of zone+distruptor/juggernaut combos

  • incia's avatar
    incia
    7 years ago

    I guess what I really was struggling is the combos actually.

    If I cut the enemy economy down and he only has 2-3 zones out, then it's easily countered with flames.

    However 1 wolverine + those 3 zones are a different story. Wolverine kills unlimited amounts of flames.

    Which makes me think if the opponent gets the combo going it's GG. So only option is to rush or cut his economy.

  • BattaIia's avatar
    BattaIia
    Seasoned Ace
    7 years ago
    yea, I can understand that. Problem is the solution isn't pretty. Either:

    1) You brought an aggro deck which has no tech, and he holds pads with the tech deck dream combo, so you lose.

    Or.

    2) Your tech deck combo wins/loses against their tech deck combo

    I suppose there is some grey area with ion cannons, jade catalyst missiles and base rush strats, but more often then not, if they get out the dream team before your 2nd nuke goes off, gg.

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