Forum Discussion

 No you have a valid point and yes sometimes I do win the point is though that they just it ever going to completely dominate me there’s not really a point in doing it and so yeah I just sat there and made a few troops and had a harvester but that still didn’t get me any fuel and in order for me to level up any of my troops I kind a need to get the crates to get cards in order to do anything I don’t want it to be easy but I also just I’m tired of getting my * kicked and not have any fun this is not enjoying the game 

5 Replies

  • PremierVenoth's avatar
    PremierVenoth
    7 years ago

    Best advice I can give is find 10-15 minutes of time - watch the C&C tv - see what and how the best players are doing.  Check out their decks.  Especially watch the guys who have disparate levels - looks for someone winning that might match your own play style.

    You can also try an outlier strategy. Go Air first delayed harvy - harry their harvester, take all pads with Drones - and get buggies/dogs ready to take down the inevitable missiles/laser retaliation.  No one really goes air first and if they push through to try and kill your non-existent harvester you can kill the unit(s) - end up with pads and more units.

    Go in hard and gamble every game - build a Pred/Scorp first thing and go kill a harvy.  If it's not there - you're effed (build anti-infantry and 'run') - if it is - kill it and get your tank out of there fast.

    Do a good ol' Bike/pitbull rush - it's been so trounced no one does it any more - you'll get wins from people not even believing it's happening - LOL.


  • @PremierVenoth wrote:

    Best advice I can give is find 10-15 minutes of time - watch the C&C tv - see what and how the best players are doing.  Check out their decks.  Especially watch the guys who have disparate levels - looks for someone winning that might match your own play style.

    You can also try an outlier strategy. Go Air first delayed harvy - harry their harvester, take all pads with Drones - and get buggies/dogs ready to take down the inevitable missiles/laser retaliation.  No one really goes air first and if they push through to try and kill your non-existent harvester you can kill the unit(s) - end up with pads and more units.

    Go in hard and gamble every game - build a Pred/Scorp first thing and go kill a harvy.  If it's not there - you're effed (build anti-infantry and 'run') - if it is - kill it and get your tank out of there fast.

    Do a good ol' Bike/pitbull rush - it's been so trounced no one does it any more - you'll get wins from people not even believing it's happening - LOL.


    This is one of the things I hate most about the game. No deck layout is good for EVERY situation you could encounter. And with a 6 unit cap, you could very well find yourself in a matchup that you just can’t compete well with due to the units you came in with. Of course you try to balance the best you can, but it’s impossible to be ready for ANYTHING. It’s just not possible. You have to have your air counter, your infantry counter, your base rush counter, your Harvester rush counter, your pad protectors, your pad takers, your ranged attack counters, etc etc etc. You get my point. Even when you find your well rounded and balanced deck... every so often you’re going to come across a matchup that you just weren’t prepared for. And sometimes it might not be your deck, you could’ve just misplayed the opening. And next thing you know you’re surrounded by attack bikes and looking stupid all because you started with a chem buggy. Lol

  • BattaIia's avatar
    BattaIia
    Seasoned Ace
    7 years ago
    I hear ya, but I try to keep things simple;

    First unit is a scout. 10 tib from WF, or 10-20 from barracks. This unit is built before y harv goes out to spot rushes, and to establish defenders advantage in the middle of the map.

    Second unit is my vehicle counter from the same building. I don't want to have to build 1 unit, see a buggy/talon and have to swap buildings.

    Next 3 are my strong anti-air,vehicle, and infantry counters. 1 for each type that I can rely on in the mid game to take on serious threats.

    Lastly is my flavour spot. This is where I put the unit that my deck revolves around. For my NOD faction, it's stealth tanks. Sure, I've got my bikes for air and scorpions for ground, but Stealth tanks fit a niche roll and can do well. I don't build them every game, but I do often enough to be thankful I have them.

    And there you go. My 4 step method to building strong decks =p
  • BattaIia's avatar
    BattaIia
    Seasoned Ace
    7 years ago
    Stealth tank is bad. But I love it, so I run it anyway =p

About Command & Conquer Franchise Discussion

Chat about your favorite games in the Command and Conquer franchise and get help from the player community.13,575 PostsLatest Activity: 2 days ago