Forum Discussion
There's no such thing. The buildings in the game don't even have consistent scale compared to each other. Everything is scaled purely with balancing and ease of reading its function in mind. The internal measurement unit in the game doesn't help either; in the source code it's called a "lepton", and it means "1/100th of a cell". There is no correlation anywhere with real life measurements.
- 5 years ago
Even knowing that https://tvtropes.org/pmwiki/pmwiki.php/Main/UnitsNotToScale fully apples. I'm just looking for a close enough measure so I can reasonably recreate

- 5 years ago
Well if you use the people as a rough guide you could lay down two of them to one cell .
Figure a person is roughly 6 ft tall gives you a cell size of 12ft
A TD map of 62 cells wide x 12 ft = 744 ft wide , for a full map it would be 744 ft w X 744 ft h =553,536 sqft
A RA map of 126 cells wide x 12 ft = 1512 ft wide , 1512w x 1512h = 2,286,144 sqft
- 5 years ago
That might be helpful.
While we're all here, how hard is it to insert a unit from one game, such as the RA1 supply truck, into the other? And have it be placeable in editor and playable/functional in game.