Forum Discussion
Even knowing that https://tvtropes.org/pmwiki/pmwiki.php/Main/UnitsNotToScale fully apples. I'm just looking for a close enough measure so I can reasonably recreate

Well if you use the people as a rough guide you could lay down two of them to one cell .
Figure a person is roughly 6 ft tall gives you a cell size of 12ft
A TD map of 62 cells wide x 12 ft = 744 ft wide , for a full map it would be 744 ft w X 744 ft h =553,536 sqft
A RA map of 126 cells wide x 12 ft = 1512 ft wide , 1512w x 1512h = 2,286,144 sqft
- 5 years ago
That might be helpful.
While we're all here, how hard is it to insert a unit from one game, such as the RA1 supply truck, into the other? And have it be placeable in editor and playable/functional in game.
- 5 years ago
it appears units are hard coded into the remastered editor
Im not sure why the Truk doesn't appear in the TD remastered Its got the image files in the Meg files.
But it is not listed in the units in the meg files. I even tried just changing it into an ini and my game crashed.
- 5 years ago
Is there perhaps some way to use Visual Studio to add/enable the supply truck?
- Nyerguds5 years agoHero+@dcom67 A person is as tall as a Howitzer artillery in this game though. Scales are all over the place.
- 5 years ago
True , and i didn't say it was perfect.
But the buildings are 3 or 4 cells wide so that would make them roughly 36 to 48 ft wide.
Gun turrets, Obelisk are 1 cell wide so that would make them roughly 12 ft
And the Units are for the most part scaled to fit into one cell.
Seems sorta plausible to me if you have to have a scale .