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Divatoxy's avatar
6 years ago

Rules.INI on TD? How to get it

Well the classic game has some tools to get the "rules.ini", and the Red Alert already had one so its easy to mod him.

But how to get the rules.ini from TIberian Dawn Remastered? anyone did get it?

6 Replies

  • Sorry I can`t help you , but I don't want to open a new topic for this.

    I hope they will add them and maybe in later remastered games too ( Tiberian Sun has it in the actual version and I often changed something in it)

  • If i remember correctly, TD had no such file. RA was the first of the series using the Rules.Ini File for easy text editing. However therer were some other community tools to edit some values of the Units in Tiberian Dawn. So there is still hope. 

  • Divatoxy's avatar
    Divatoxy
    6 years ago

    I saw that inside the Remastered file, there is a "settings.ini" that look similar to the "rules" i tried to edit but nothing happens too.

    In the classic game the TIbEd was the tool to mod units and buildings for the TD, maybe we need to wait a new tool =/

  • Nyerguds's avatar
    Nyerguds
    Hero+
    6 years ago

    @CNCJack_TD wrote:

    If i remember correctly, TD had no such file. RA was the first of the series using the Rules.Ini File for easy text editing. However therer were some other community tools to edit some values of the Units in Tiberian Dawn. So there is still hope. 


    Those tools just edit the raw program itself. There's no need to mess around with bytes in the remaster though; the developers released the source code for that purpose.

    Of course, you're gonna need to compile that, and then turn it into a mod...

  • Im still a little noob in the mod process =/

    i worked with the TibEd to change values from units and buildings, witch tool can i use to do the same thing in the remastered?

  • Nyerguds's avatar
    Nyerguds
    Hero+
    6 years ago

    @Divatoxy You can't.

    Source code is plain text, so you can edit it freely, and the unit stats aren't hard to find to be honest, but you will need to compile it to a dll and add it as a mod before you can see the changes. You need a programming environment like Visual Studio for that.

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