7 years ago
Scarabs rework proposal
Not sure if discussed in past but want to talk about SCARABS. Only current early game hard counter are snipers. But they come at level 54 and scarabs are at 44 so that’s already terrible set up. Two ...
@arabking1985 wrote:
@AlphonseDiscipleI agree war dog or infantry can take out scarabs through kamakazie. But like I said earlier, the flames that spout up afterwards is actually really strong. it alone will kill another infantry/war dog before extinguishing. They should at least make the flame strength = to chem gas strength.
Secondly, to have to commit one of your six slots to two out of the ~60 units that are available is crazy just to counter one unit at least cost efficiently.
I said this somewhere else but for this thread. The fact that they are invulnerable during their attack animation is bad too especially if there are two of them. The one on the ground should still be vulnerable to attack/destruction.
Who cares about the fire they leave? It hurts the other team just as much as it does you. So it’s an even trade off. And War Dogs are 10 bucks verses Scabs being 30. Even if you do have to kamikaze it, you still come out ahead. And if the Dogs are in defense mode, they’ll kill the Scabs before either one fires.