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@xMaksuss wrote:
Send a fast air unit above the scarab (like laserdrones). The first scarab will attack, hitting your unit when it is above the second scarab. The AoE will destroy the second scarab, too.
Well, I guess that counts, even though I wanted the scarab destroyed while its primed and that it does not attack another unit. Other than ranged units, a rock worm might work as well as a stealth tank (not sure about this one). I'd have to test it first. Basically destroy an idle scarab without losing any units, like how snipers, mrls, giga cannon, artillery, juggernaut and basilisk is a worthwhile counter, but has to be melee.
Edit: it works with rock-worms if there's 2 of them that surfaces next to the scarab at the same time. Stealth tanks can't sneak up to them and other melee units can't destroy scarabs without dying. The thing about the rock-worms is that its very difficult to coordinate, you have to make them surface within a frame or two of each other otherwise the scarab flies off.
If you have ten Tiberium units that shoot bullets like riflemen/militants or dogs/cyberwheels, scarabs cannot beat you even if the scarab user is clever since he can never beat a 40 Tiberium vs a 10 Tiberium spam contest.
If you especially have the rifleman/militants, there is absolutely no way a scarab user can beat you. Period!
- EinarThePillager6 years agoSeasoned Ace
Cheap units is the definite way to go, otherwise fast air units. Though if one is very skilled, 2 rock-worms surfacing at the same time would do the trick (I doubt I can do this, but a bot might be able to).
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