7 years ago
Sniper's are weak
Considering the new GDI unit, will not make any sense having sniper's anymore, the shattered unit is totally helpful from initial phase until late game. Why sniper's can shoot vehicles??? I know .50 ...
The added range and them being inf type is the big difference if compared to Shatterers, Snipers can kill Mutant marauders and Grenadiers from afar while Shatterer might be more fragile to these. Also it's an option for barracks openers, while Shatterer is for vehicle users.
That's like saying chem warrior is useless because there are chem buggies. They are two different types of units with the same damage output.
Long story short, tehy work as intended.
However, a minor buff to snipers could be to give them scout visibility, make them actually spot 3 squares around themselves, similar to drones and dogs.
@LordMasterVel wrote:
@inciaLet's not forget they really should be " stealth " units as well 😎 👍👍
The issue with something like that is that at the moment,That most (If not all) of the stealth detectors are infantry based, And a sniper squad just shreds infantry without mercy,
It's better to have them sniping away, Hidden safely behind a predator tank, then it is to inadvertently have Redwood overbuff them like the zone-troopers were.
my suggestion just add ability like scarab, can attack all units, stats and price remain the same.
ATM Snipers are useless to hunt cyborgs and Zone troopers
Um, necro post... is this legal on this forums? Snipers can't defeat zone/cyborgs unless they kite them. Suggestion, give sniper bullets ability to pierce targets. If a sniper team aims at a zone, both zone troopers take damage; if its a different squad, the bullets hit 1 or 2 soldiers and narrowly miss other squad members.