7 years ago
Sniper's are weak
Considering the new GDI unit, will not make any sense having sniper's anymore, the shattered unit is totally helpful from initial phase until late game. Why sniper's can shoot vehicles??? I know .50 ...
3 is enough. Making it 2 with give it a slower attack rate. Snipers are best used as hit and run units. They are also incredibly fragile to the point that a zone trooper can make a coat out of the entire squad. I would like to see a 30 to 50% HP increase. Seen a lone sniper clearing a pad full of riflemen? It takes forever for that sniper to snipe 2 squads worth, let alone 3 or 4.
A one man sniper squad is awful and I ment to maintain their attack rate.
@EinarThePillager You are delusional as usual.
@Hizsoo wrote:A one man sniper squad is awful and I ment to maintain their attack rate.
@EinarThePillager You are delusional as usual.
Um, what I meant is a single sniper left of its squad. If there's only 2 per squad, its DPS would decrease by 50% if one member dies. If there's 3, then the DPS would decrease by 33%. It would take forever to clear soldiers standing somewhere. I also did an experiment with snipers long ago. This experiment had it attack a tick tank. It took about 4 to 5 minutes to finish. If one or two died, then that encounter would probably last more than 8 minutes.
2 man infantry squads exist: Zone Troopers and Cyborgs. It would be unusual for a barracks infantry but not groundbreaking.
Attack speed is more important against Militants, so they could focus more on that than damage, at compensation.
A member would be more durable and they would die at different breakpoints: 50% instead of 33%/66%
You could heal them with drone, better.
A regular match lasts for 8 minutes and no one else cares about how they do against Tick Tank.