Forum Discussion
2) I'd rather decks be more restrictive than too generous. There are some decks I've built where the 6th card is meaningless so I just pick whatever I like, and other more competitive decks I'm thinking to myself that if I had 1 more slot I would have a counter to everything. Which is a bad thing =p
So for now, I'm happy with deck slots.
3) gotta keep KISS in mind when developing controls. Every time you add a drag or double tap you add room for error. "I tried to double tap my mg squad, but ended up moving them instead!" So in general, you wanna keep controls to a single tap which in itself is tough. But good ideas anyways, perhaps we will see them implemented.
I'd have to disagree about a well-rounded deck being a bad thing. That's how every RTS is, you have a unit counter to everything. The whole point of an RTS is having better tactics, not a better unit lineup for the entire match. While putting pressure on your enemy's economy is a valid strategy to keep their heavy hitters out of play, it shouldn't be the only viable counter. We're playing a Real Time Strategy game. I get that there are limited technical resources due to the platform of the game, but that doesn't mean that strategy ought to be limited like that.
I do think that @PremierVenoth has a good idea though. Being able to have a backup unit or two to swap out would be a nice compromise. In a way, there's already some precedent with Seth's Drill Pod.