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Update, it's seems that using steam offline mode solved most of it (as part of me suspected)
- 6 years ago
I'm finding that having a high quantity of saves is deteriorating UI performance. I was advised to prune them out but it takes so damn long. -- 15 seconds per save, and no bulk/multi option.
This needs to be patched.
- 6 years ago
Yeah just found it out recently, all of the slow down issues I had were caused by steam sync (even though cloud saves were off) and the fact that the game in launch ver didn't overwrite saves nor had any limit for the quick saves, which result in a massive 8gb of saves the steam sync obsessively tried to scan and upload each time I played the game, that caused a huge launch delay and slow down my game UI nearly 99% of the time.
Also about removing the saves, I just removed them from the folders so it took 2 secs for me xP
- 6 years ago
Part of the problem is that each save contains a full size screenshot, uncompressed. So the higher resolution of your game/screen the larger each save will be. -- This screenshot is used for the thumbnail you see in the Load Game menu. -- I think this is already being discussed internally, but this screenshot should ideally be thumbnail sized, or at least be written as a JPEG stream with high-ish quality (75-85), which would dramatically reduce the size of saves even in 4K sizes.
@Egozi44 wrote:Also about removing the saves, I just removed them from the folders so it took 2 secs for me xP
I did try deleting the saves locally but as I use Steam Cloud the sync process just brings them all back. Otherwise yes if you don't care about your saves/progress being lost should your local storage die, you can do just that.
Its worth noting that if your local storage did die you'd very likely lose all your progress in the Mission Select menu too.
Thanks for confirming that flushing the saves resolves this though. I did ask a mate about this, whom also mentioned his UI was laggy lately, but also pruned saves to resolve it.
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