Increasing the Orca's reload time would slow down their early harass, since they're designed for "Hit and Run" missions, their damage is high enough that they will always be a high target threat to defend against. Am surprised Pitbulls are underutilized, their ability to attack while moving is such a advantage, it's always fun harassing harvesters with them while kiting the enemy squad around. Pitbulls could use some help but i'd be cautious, I feel the wrong buff could easily push them over the edge.
Do you guys have any plans for the Rockworm or Scarabs, I know Rockworms don't see much use but when one gets onto the field it is way to oppressive and is very hard to punish due to it borrowing instantly.
As well as any plans for people who decide to build a 2nd harvester off the start? I feel people should be punished for building a 2nd harvester if it gets destroyed early, right now there is no downside once you built a 2nd harvester, it's always "Free" at that point. I feel the 2nd harvester should ALWAYS cost 60 (Or at least something) tiberium because right now unless you utterly dominate the enemy, you're just using that 100 tiberium to build your own 2nd harvester so you can just match his economy.