Another Balance Update so quickly, I have to say was not expecting another one so soon but definitely glad at the dedication that the team is giving to current balance and gameplay changes. You definitely are addressing some of the bigger issues at the moment being that Nod seems to have an advantage in lower level GDI matches. From my experience this is because certain units that Nod utilizes, GDI does not have reasonable counter for without certain unlocks that come later. The most prevalent that you tend to experience is the Cyborg and Confessor Cabal combo that GDI has a hard struggle defeating or breaking through as if you send Rifleman Squads they lose to the Confessor, sending Talons, Rhinos or Wolverines they will lose to the attack speed buffed Cyborg which simultaneous debuffs their attack speed further reducing their effectiveness against them. The unlocks needed to counter this combo would be the Disruptor Tank which unlocks at Level 10 or the Sniper Teams which unlock at Level 12!
This to me is quite insane as Nod gets counters to this combo starting with the Seth's Drill Pods of Flame Troopers and the Flame Tank which has a chance of being unlocked as soon as the Nod Starter crate pack at Level 4, if that wasn't enough counters there is of course the Nod Flame Troopers that unlock at Level 6. I believe that Sniper Teams or the Disruptor Tank requirement should be lowered, perhaps Sniper Teams could unlock at Level 6 the same time that Nod Flame Troopers are so that both factions have advanced anti infantry troops available.
I am also glad that the GDI Orcas are getting a possible balance adjustment as currently it is a very common GDI strategy for those that possess the Orca to rush them and with some micro succeed in completely crippling the enemy's economy. The defense to this strategy is that you have to anticipate this with either a few early Missile Squads/Talons as GDI or Attack Bikes/Laser Soldiers for Nod. Ways that the Orca could possibly be balanced out is a combination of these suggestions. The Orca reload time could be increased, a decrease in the Health of the Orca to make it more a glass cannon, or the overall damage of the Orca could be decreased.
Overall it is looking to be a great patch as you guys are right on target with all the issues you are tackling along and with minor buffs to underutilized units, keep up the good work and I look forward to the Balance Change.