Forum Discussion
@GENERALZOOL wrote:
I haven't actually found the Cameos in the MEG files yet, any idea where they would be. Anyone found them yet, I haven't (got a little lost looking for them).
I don't know, but maybe I'm looking in the wrong place, but the MEG files I've looked at have not mentioned ANT1/ANT2/ANT3, only the ANT Missions.
Uh. I thought the whole issue was that ants don't have them in the first place... so looking for the ant cameos seems rather useless 🤨
Anyway, seems cameos in the original remaster archives are not separate files; they're inside a megatexture TGA file inside "TEXTURES_SRGB.MEG".
The file inside is DATA\ART\TEXTURES\SRGB\MT_COMMANDBAR_COMMON.TGA
The actual cameo images in there seem to be 343x258 in size.
But there are already examples out there of how to mod in your own cameos; check out the example nuke tank mod or the Funpark mod for TD.
I was actually looking for the other Cameos so that I know where the game expects to see Cameos, so when I do add the ANT Cameo Files, I know where to put them.
Thank you for telling me where to find them, and what size they are.
- 6 years ago
For those interested in tracking my MOD Progress.
https://www.moddb.com/mods/it-came-from-red-alert-red-alert-ants-mod
My MOD is now starting to take some shape, though still got more stuff to work out.
- 6 years ago
Any idea on how to make units Amphibious?
I intend to add one new type of Ant (I might as well), and that is a Cryo Ant. The Cryo Ant would be able to walk on Water or Land without restriction.
Would I need to invent some new Movement type all together, or is there something I could use?
- Nyerguds6 years agoHero+
In C&C1, "Locomotion type" is just one of the options of units, but in RA, with boats simply split off to their own type, this is no longer in there.
In addition; the C&C1 SPEED_HOVER type has been completely replaced by SPEED_FLOAT for boats, in Red Alert, so there is no amphibious type in it at all.
So I'm afraid that might be a lot more work than you bargained for,
especially with the difference in cell sizes for water based units.(Nevermind, that's in Warcraft II, not RA)