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GENERALZOOL's avatar
6 years ago

What Filetype do MOD's use

This might sound dumb, but what do I need to make a MOD into.

Previously, I would play on my own, so it wouldn't matter just slapping the Raw files (Rules.INI) into the directory of my game. I know for compiled MOD's, it was meant to be .MIX files.

So, what do I need to do now, can I just grab the Raw file Rules.INI and slap it in (unlikely), or do I need to compile into a .MIX file first. If it's a .MIX file, then what does that file need to be called (as it used to be things like Expand99 and so on).

All I really want to do is just add a MOD that adds the ANT Cameos to the game.

22 Replies

  • @Nyerguds
    I've tried reverse engineering a MOD that uses custom Cameos, and I can't figure out what's gone wrong. Even that MOD doesn't appear to run anymore (since Updates). Maybe we should wait until EA finish the game properly before we rewrite the rules of it.
  • dcom67's avatar
    dcom67
    5 years ago

    @Nyerguds 

    The Image formats differ from DXT1 , DXT5 ,A8R8G8B8.

    Here is a list from TD  Desert images  . you can infer that all B*.DES-0000.DDS  images are all  DXT1 , and all BIB*.DES images are DXT5

    Basically if the image doesn't have any animations it is DXT1 or A8R8G8B8  for non standard image sizes that are not divisible by 128

    B1.DES-0000.DDS = DXT1
    BIB1.DES-0000.DDS = DXT5
    BR1.DES-0000.DDS = DXT1
    BRIDGE3.DES-0003.DDS = DXT5
    CLEAR1.DES-0000.DDS = DXT1
    CR1.DES-0000.DDS = DXT5
    D01.DES-0001.DDS = DXT1
    FALL1.DES-0000-0000.DDS = DXT5
    FALLS1.DES-0000-0000.DDS = DXT5
    FORD1.DES-0000-0000.DDS = DXT5
    P01.DES-0000.DDS = DXT1
    ROCK1.DES-0000.DDS = A8R8G8B8
    RV14.DES-0000-0000.DDS = DXT5
    S01.DES-0000.DDS = DXT1
    SC1.DES-0000.DDS = A8R8G8B8
    SH17.DES-0000-00.DDS = DXT5
    SPLIT3.DES-0000.DDS = DXT5
    T04.DES-0000.DDS = A8R8G8B8
    TI4.DES-0000.DDS = DXT5
    V20.DES-0000.DDS = DXT5
    W1.DES-0000-00.DDS = DXT5
    SHADOW-00.DDS = DXT5

      For a complete list http://www.blacknails.ca/textures2.txt  

    As well they seem to have used this tool  at least in all of the ones i opened .

    https://github.com/castano/nvidia-texture-tools 

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