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@Trolloween wrote:If everyone can just list what they think needs to change right now to balance the game that would be helpful. If there's enough replies we can see if people are saying the same units and hopefully it will change.
Please don't write paragraphs of game examples and why you're saying what you're saying just a list and what you'd change.
Mine are:
Artillery - make it more expensive, fire slower
Orca - slower movement speed or reload slower
Orca bomber - let it be one shot by phantoms
Sandstorm - less hp, less base damage
Liang drone - last a shorter time when on a pad (much shorter)
Hammerhead - increase movement speed and/or increase dps
Also think slingshot should do more damage but I've never used it myself because it can't stop an orca.
Hopefully if some changes are made there will be more variety in games. I am really bored now of drone and orca spam from gdi and artillery being rolled out by nod so quickly you can't possibly kill them effectively.
I think the following units are fine the way they are.
- Sandstorm
- Orca
- Slingshot
I think the following units need to change.
- Artillery
- Juggernaut
- Orca Bomber
- Liang Drone
- HammerHead
- Disruptor
- Basilisk
Artillery & Juggernaut deal to much damage.
If you don’t have JJT’s, Mohawk, or Orca.
You auto lose because your units die before they ever get close to them.
Orca Bomber has to much health.
It takes forever to die even if you are hitting it with HammerHead or Phantom
I agree with what you said about Liang Drone on a Pad.
I agree with what you said about HammerHead.
Disruptor Base Damage is still to much.
Basilisk does to much damage vs. Infantry.
It isn’t suppose to deal so much to Infantry.
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