Anyone else getting a Directx Function error?
I'm now starting to get a new DirectX Error.
DirectX Function
"g_dxRenderer->getDevice()->CreateVertexShader(permutation->data,
permutation->dataSize, 0, &permutation-> shader.assignGet())" failed
with E_INVALIDARG ("An invalid parameter was passed to the returning
function.") GPU: "NVIDIA GeForce GTX 760", Driver: 34465
@EA_Barry wrote:
This post is marked as a solution for that error message:
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Thank you EA_Barry.
However, what actually fixed that error for me, being that I have a dual gpu system was to change a setting in my nvidia control panel,
in the profile for DA:I.
CUDA - GPUs (from gpu 2 of 2) [which should have been 1 of 2] to Use global setting (all)
My primary card is what I have my monitor connected to. So that is the card that should have
been selected in the first place. I had forgotten to change this setting, when switching back to SLI
to play other games.