Anonymous
10 years agoDragon Age Inquisition Black Screen Flickering when in combat. Please help.
I am experiencing extreme black flickering in DAI The Descent DLC.
My PC specs are below:
- NVIDIA EVGA GTX 970
- Intel i7 4790k
- 16 GB RAM
- Motherboard: MSI Z98 Gaming 7
- Installed onto SSD - Samsung EVO 850 Pro
- 850W Corsair Platinum Modular PSU
- Driver version: 359.00
- Windows 10 64-bit pro
Dragon Age Inquisition Graphic Settings:
- Resolution: 1080p
- Resolution Scale: 100
- Ambient Occlusion: HBAO
- Display mode: Full-screen
- Effects Quality: High
- Graphic Quality: Custom
- Multisample Anti-Aliasing: Off
- Post-process Anti-Aliasing: High
- Post-process Quality: Ultra
- Shader Quality: High
- Shadow Quality: Ultra
- Terrain Quality: Ultra
- Tessellation Quality: Ultra
- Texture Quality: High
- Vegetation Quality: Ultra
- Water Quality: Ultra
- NVIDIA Multi-Frame Sampled Anti-Aliasing: Off
- V-Sync: On
Dragon Age Inquisition NVIDIA Control Panel Settings:
- Ambient Occlusion: Not supported
- Anisotropic filtering: Use Global (Application controlled)
- Antialiasing - FXAA: Use global (Off)
- Antialiasing - Gamma Correction: Use global (On)
- Antialiasing - Mode: Use global (Application controlled)
- Antialiasing - Setting: Greyed out
- Antialiasing - Transparency: Use global (Off)
- Cuda - GPUs: Use global (All)
- Maximum pre-rendered frames: Use global (Use the 3D application setting)
- Multi-Frame Sampled AA (MFAA): Use global (Off)
- Multi-display/mixed-GPU acceleration: Use global (Multiple display performance mode)
- Power management mode: Use global (Adaptive)
- Shader Cache: Use global (On)
- Texture filtering - Anisotropic sample optimization: Use global (Off)
- Texture filtering - Negative LOD bias: Use global (Allow)
- Texture filtering - Quality: Use global (Quality)
- Texture filtering - Trilinear optimization: Use global (On)
- Threaded optimization: Use global (Auto)
- Triple buffering: Use global (Off)
- Vertical sync: Use global (Use the 3D application setting)
- Virtual Reality pre-rendered frames: Use global ( 1 )
31s video showing what's up (cut out sound to reduce file size just to get it up quickly): https://youtu.be/osU3gI_Pys4
Only happens during combat, too.
Anyone have any ideas on how to fix this?
What I've tried thus far: (and has not worked)
- Reverting back to NVIDIA driver versions 355.60, 355.82, 355.98, and using the latest 359.00; drivers had no effect.
- Ensuring that MSAA is off (it was)
- Turning down various settings individually (Texture, Vegetation, Tessellation, Post-Process AA)
- Monitor CPU & GPU temps via Speccy & EVGA PrecisionX 16 programs. All seemed fine.
- Repair game files via Origin. Didn't fix anything, either.
- Run game in Windowed or Fullscreen Windowed. Neither of them fixed the problem.