Feedback and Suggestions for DA:4
Hi everyone. I am submitting my first serious topic for the community. I am a really great fan and follower of the saga.
I am sure that everyone has its own favorite game in the saga. For many ones it would be the importance of the decisions on DA:O or the combat system in DA:2, or the
amazing open world at DA:I. For me, it is difficult to choose among them.
The best things I would like to talk about are the "Tactics", I really enjoyed to control their behaviour in that complex and very precise way. If any of you had the oportunity to play DA:O with the mod "Advanced Tactics" , you can understand the real impact it has in game fluency. I mean, being able to defeat people in nightmare without having to micromanage each one of your characters was really something, the only thing that would be necesary was a condition to avoid doing AOE when there was Team characters nearby. I would really appreciate if Bioware goes back to it, exactly as it was at DA:O or even better, as it is in the mod I suggest you.
I really dont understand why DA:2 had so many critics, for me the history was lineal, but great, gave me a lot of surprises along it, and the combat system was simpler but not less challenging than DA:O. In simpler words, I loved the combat system, the new status and combo effects that were used there. The only bad side it had in my humble opinion was the FRIENDLY DAMAGE. Given the fact that enemies had thousands of HP compared to 300 HP from our tank, the damage output of our characters was enourmous. For that reason whenever there was an AOE attack, it was more devasting for our team than for anyone else. For that reason, I think it would be great if life pool of enemies and characters were equilibrated in a rate 1:1 along the game, and obviously balance the damage output 1:1.5 as well for equilibrium. That way friendly damage would be acceptable, maybe even better, if enemies would suffer friendly damage from their own team mates and do more AOE spells would make the game more vibrant and interesting giving you the opportunity to use their allies in your advantage. By the way, one of the most common mistakes that players did in DA:2 is not to invest in constitution, I cant blame them, since every point gave only 10 HP, if that were at least 30 HP, there would have been more balance compared to the damage output attributes. Constitution was just unbalanced on it, only the tank used it, and noby else.
The great semi open world that DA: I had was really awesome. The quests and history was great, and it was a great come back after DA:2. I missed the "Tactics", though. As I said before, it was one of my favorite things in DA:O and even DA:2. I understand that young people may not be able to handle it, but I am sure that Bioware could give the option to choose among the simple and low effective tactics that DA:I had, or the advanced ones that DA:O had. In other words, the only thing I would edit from DA:I is giving two options for tactics. "Elementary Tactics" for young people and "Advanced Tactics" for veterans 😎. That would make everyone happy. In the other hand. Fighting such amazing dragons and bosses was one of the most entertaining and I highly expect that Bioware keep or even improve the quality of the world that they had shown us in DA:I.
One of my favorite elements in DA:I are the trials. They deffinitely made my game, forced me to improve my game style. Specially the one that make Healing potions useless "Rub some dirt on it". The one that gave Incredible abilities to enemies "Walk Softly". I didnt uncheck any of them even after getting their achievments. By the way. I enjoy Bioware achievments, they are not "Time Demanding Achievments" as the ones of Ubisoft and World of Warcraft. They are "Skill Achievments". Please, share with me the best aspects of your previous games of the saga, and how you would like the new game improve.