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Anonymous's avatar
Anonymous
11 years ago
Approved

Masterwork question.

Ok, I'm sure this answer is obvious and I'll smack my forehead if someone tells me. However, I really don't understand how masterwork abilities work.

A couple of examples...

The armor I'm currently wearing says ""Heal 25% of damage taken over 10 seconds."

So... how does that activate? Is it automatic? How often does that activate? It doesn't really make any sense to me.

Another type I see is something like

"10% chance to grant 3 seconds of Walking Fortress"

Do you need to have Walking Fortress? Or it just "gives" it to you when it activates. And 10% chance when?

I just feel like none of it was ever really explained, or I missed something.

3 Replies


  • @Shonsu23 wrote:

    ...The armor I'm currently wearing says ""Heal 25% of damage taken over 10 seconds."

    So... how does that activate? Is it automatic? How often does that activate? It doesn't really make any sense to me.

     It is automatic. And it activates only when not in combat, iirc.

    Another type I see is something like

    "10% chance to grant 3 seconds of Walking Fortress"

    Do you need to have Walking Fortress? Or it just "gives" it to you when it activates. And 10% chance when?

    Yes, the character wearing the armor has to have that ability.

    -edit- 10% chance means a change of tirggering  the ability once out of every 10 attacks.

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    Darn it, I was looking forward to give all my characters masterwork armor triggering the rogue ability with 4 extra stabs.

    That's just like, so uncool. Abilities should be free, man. Fight the powah!

  • Anonymous's avatar
    Anonymous
    11 years ago
    Approved

    I agree in with you that the abilites should be free unless class restricted just like being able to use any weapon or wearing of any type of armor allowed by a paticular character shouldn't be restricted to level of character.

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