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Note that the FAQ does NOT apply to me:
> Do not alter the command line in the game's properties with any unofficial workarounds. Doing so may prevent the game from performing as it should.
I have not done this.
> If your internet is at the limit of what it can handle, it can tip you over into seeing more rubber banding.
I have ample bandwidth, unless the game is streaming 1080p 60fps video from my friends.
> Rubber banding is caused by insufficient available bandwidth, or a high packet loss rate, which also effectively lowers available bandwidth. Please try undoing/reverting that, as this appears to be the main cause for the rubberbanding behavior in Multiplayer.
Again, nobody in my party has this setting enabled and there is <1% packet loss between us. We can play EVERY SINGLE OTHER GAME together fine, with no rubberbanding issues WHATSOEVER.
I hate how the FAQ assumes everyone is using the hack and its the only cause for rubberbanding. Then everyone reads it and assumes everyone complaining about rubberbanding is dumb. When really they are the ignorant ones. I'm also getting rubberbanding in every single game I'm not hosting. Every single game. I want to like multiplayer more, but the grind is frustrating when you can't even jump and land without rubberbanding back a quarter step. This is the only game where I get this as well.
Also just experienced a bug, possibly related to poor connection where I was teleported to the next room and nothing loaded for me but the floor. I couldn't seen anything else, including the enemy.
- Anonymous11 years ago
Also throwing my hat in the awful lag corner.
There is either a serious issue with how DA:I handles its netcode, a serious issue with how it handles matchmaking, or some other issue (perhaps port forwarding or something else). I have a 50 Mbps downpipe and 10 Mbps up. I can play ever other game just fine. I live in the Bay Area of California, and games hosted in state range from 10-60 ping. I played Mass Effect 3 for over a year, and only ran into rubberbanding issues rarely.
In this game, though, it's a whole different animal. I have yet to play a match that felt truly smooth. 75% of my games have enough rubberbanding and lag to make precise, action-oriented play feel completely unresponsive. I dodge an attack on my screen, and after the animation completes, the game warps me back into range of the monster, staggering from the hit. It's frustrating, because I can see myself liking the game, if only it ran like ME3.
Not sure what's up, but I'd like it acknowledged and addressed.
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