Games are rougher now than they used to be. You have a game created, social media goes both left and right, changes are made, and players always want one thing or another. Years ago it used to be just, the game was created, updates were pushed, and bugs happened. Not a lot of live services
Take the AC series. Technically live service, but all of what you purchase are cosmetics. Past a few updates not much more happens other than possible DLC. There is a sentiment that Live Service games have to be one way or another and it gets a negative sentiment.
I was never big on PVP but I did like co-op. I played ME and DA co-op quite often. A co-op game would technically be a live service because it requires constant updates from dev teams.
The harder part from our end is that while those games did have issues, a lot of that isn't development-related. It is stakeholders, marketing, etc. If there is a high demand for a product, that product gets pushed out quicker. We have seen that with many titles over the years.