Forum Discussion
@Carbonic wrote:Oderisson, I think you are missing my point 😛
You say that ones save gets messed up? I don't see how. I personally only have one save (currently lvl 27), it worked before the patch, it works after the patch. Yes my followers and I have less points to use on abilities but I already have 8 abilities and have had more than that for a long time. I don't see how this has ruined it for me should I be a completionist. I have to restart the game? Why? You say it's definiatly a bug, but you don't explain what is supposed to be bugged, how has it ruined anything? It might have made it a tiny bit more difficult but that's about it. If you want me to understand you, you will have to be specific and detailed as to what is ruined.
Ps. don't circumvent the feature that remove your bad language.
Ok, then lets try like this:
1. You play a bugged game.
2. You open up a chest which should have an amulet but it doesn't.
3. The chest is empty now.
4. A fix appears.
5. Chest is still empty in you savegame.
6. You dont have a way to get back any amulet.
7. You end up with a savegame which is different than it would be if you started playing after fix, ergo it is broken.
The last point is most painful in my opinion. Solution would be a fix that checks what amulets you should have had and it gives them back to you. Unfortunately we both know it is not happening. Too much work to implement into game. Work that can be spent on new money bringing DLC.
Now take a look at obsidian's pillars of eternity. It also has a bug like this. Well, not like this but similar. I mean a double click bug. But Obsidian released info that the bug is being their top priority and they now are working on fix for savegames. See the difference?
The games are simmilar in nature, complexity, and genre.
The difference is how the development team behaves. And this is important. Not the scale of the problem, because it differs on people way of thinking. The reason of the problem (stupid decision to fix loot in single player game), and way you fix the problem (one patch came out that did squat).
Also I am very happy that the development team is AWARE of the problem, but I would be much happier if development CARED for the problem, because on development FIXING the god damed problem I dont even count at this point.
Sorry for my bad language but people get a bit angry after 4 month of waiting.
I don't think we agree, but now that I understand you I believe the conclusion is that we have very different idea's on what is breaking a game and what is not.
To end it, for me at least, let me try the list thing:
- You play a game which has power amulets, a redundant gameplay feature without much purpose
- Silly gameplay feature is being abused You choose to remove silly feature to save time you can then spend on other bugs
- Gameplay is still fine, savegames still fine, other bugs was fixed instead
- You just ignore the fact that there's no amulets and game plays fine
- You end up with a game slightly different that original but not in any way that has a significant impact.
I agree that way EA and the developer handle the flow (or lack thereof) of information between the developers and the players is in no way optimal. As I don't work for EA I can't do anything about that :/ But just because there's a lack of information that doesn't mean that the patch or the solution is bad.
Ps. In case you should be interested in testing / giving feedback on patch 7: https://dragonagekeep.com/DAIPatchBETA/
- 11 years ago
@Carbonic wrote:I don't think we agree, but now that I understand you I believe the conclusion is that we have very different idea's on what is breaking a game and what is not.
To end it, for me at least, let me try the list thing:
- You play a game which has power amulets, a redundant gameplay feature without much purpose
- Silly gameplay feature is being abused You choose to remove silly feature to save time you can then spend on other bugs
- Gameplay is still fine, savegames still fine, other bugs was fixed instead
- You just ignore the fact that there's no amulets and game plays fine
- You end up with a game slightly different that original but not in any way that has a significant impact.
I agree that way EA and the developer handle the flow (or lack thereof) of information between the developers and the players is in no way optimal. As I don't work for EA I can't do anything about that :/ But just because there's a lack of information that doesn't mean that the patch or the solution is bad.
Ps. In case you should be interested in testing / giving feedback on patch 7: https://dragonagekeep.com/DAIPatchBETA/
If you don't care about them, don't say anything. If you're so oppressed by their presence (they're still in the game, war table operation rewards, but only for certain characters, which shows that Bioware most likely did not intend to remove them all from the game,) don't use them.
The only valid issue over said exploit was game balance, but you can still just farm tier 3 (and now 4) materials and use fade-touched Silverite to make everyone in your party effectively invincible by generating 10 guard with every successful attack. Shouldn't they remove fade-touched Obsidian and Silverite from the game? That's a lot more game-breaking than a couple of extra ability points for each character as rewards for various acts of exploration and combat victory.