Forum Discussion
I don't think we agree, but now that I understand you I believe the conclusion is that we have very different idea's on what is breaking a game and what is not.
To end it, for me at least, let me try the list thing:
- You play a game which has power amulets, a redundant gameplay feature without much purpose
- Silly gameplay feature is being abused You choose to remove silly feature to save time you can then spend on other bugs
- Gameplay is still fine, savegames still fine, other bugs was fixed instead
- You just ignore the fact that there's no amulets and game plays fine
- You end up with a game slightly different that original but not in any way that has a significant impact.
I agree that way EA and the developer handle the flow (or lack thereof) of information between the developers and the players is in no way optimal. As I don't work for EA I can't do anything about that :/ But just because there's a lack of information that doesn't mean that the patch or the solution is bad.
Ps. In case you should be interested in testing / giving feedback on patch 7: https://dragonagekeep.com/DAIPatchBETA/
@Carbonic wrote:I don't think we agree, but now that I understand you I believe the conclusion is that we have very different idea's on what is breaking a game and what is not.
To end it, for me at least, let me try the list thing:
- You play a game which has power amulets, a redundant gameplay feature without much purpose
- Silly gameplay feature is being abused
You choose to remove silly feature to save time you can then spend on other bugs- Gameplay is still fine, savegames still fine, other bugs was fixed instead
- You just ignore the fact that there's no amulets and game plays fine
- You end up with a game slightly different that original but not in any way that has a significant impact.
I agree that way EA and the developer handle the flow (or lack thereof) of information between the developers and the players is in no way optimal. As I don't work for EA I can't do anything about that :/ But just because there's a lack of information that doesn't mean that the patch or the solution is bad.
Ps. In case you should be interested in testing / giving feedback on patch 7: https://dragonagekeep.com/DAIPatchBETA/
If you don't care about them, don't say anything. If you're so oppressed by their presence (they're still in the game, war table operation rewards, but only for certain characters, which shows that Bioware most likely did not intend to remove them all from the game,) don't use them.
The only valid issue over said exploit was game balance, but you can still just farm tier 3 (and now 4) materials and use fade-touched Silverite to make everyone in your party effectively invincible by generating 10 guard with every successful attack. Shouldn't they remove fade-touched Obsidian and Silverite from the game? That's a lot more game-breaking than a couple of extra ability points for each character as rewards for various acts of exploration and combat victory.