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@juanjosecz wrote:So let me get this straight. If I start a new game now, would I get the amulets?
No. Unfortunately the game is still broken.
@Joy_Knute wrote:
@juanjosecz wrote:So let me get this straight. If I start a new game now, would I get the amulets?
No. Unfortunately the game is still broken.
In case anyone is wondering here you can check how a proper patch realease should look like:
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/
Not 15 things repaired after 3 weeks of beta testing (not to mention one or two new broken), but a decent over 100 improvement list ONE week after realease. Also who the hell betatests their pathes. seriously...
- Carbonic11 years agoHero+
I agree that patching could be faster/better and communication even more so. But comparing the bugfinding, patch and deployment process a 2d PC top down game with 3d characters to a fully 3d AAA graphics engine game on 5 platforms is just silly.
- 11 years ago
@Oderisson wrote:
In case anyone is wondering here you can check how a proper patch realease should look like:
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/
Not 15 things repaired after 3 weeks of beta testing (not to mention one or two new broken), but a decent over 100 improvement list ONE week after realease. Also who the hell betatests their pathes. seriously...
Ummm... so a game that needed over 100 WEEK ONE fixes somehow has "better" QA? Puh-leeze!
(And I'm a PoE Kickstarter Backer who just got my physical Collector's Edition shipment.)
- Anonymous11 years ago
Those PoE patch notes, a lot of them say they RETROACTIVELY fix and restore things previously lost due to bugs. For example:
Double-clicking to equip items was causing passive abilities to get removed from the character. This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue. If you open your saved game in the latest patch, your characters will be repaired.
Fixed a problem where attributes on characters could permanently increase by equipping certain items. This will also retroactively fix the problem in saved games that have characters with this issue.
If anyone from Bioware is reading this, I hope this will be the case for the amulets. I've already missed out on at least one. That's probably hoping for too much..
- Carbonic11 years agoHero+
So, I tried getting information about the missing amulets. I know an attempt has been made but so far havn't heard of any results of the endeavour.
I am sorry but as I don't work for EA I can't really do more.
What I can say is that I've completed the game and am 50/54 achievements in and although it's annoying to find chests etc. that should have amulets as content the game is still very much playable as the missing amulets are hardly game breaking in any way.
- Anonymous11 years ago
@ThandalNLyman wrote:
@Oderisson wrote:In case anyone is wondering here you can check how a proper patch realease should look like:
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/
Not 15 things repaired after 3 weeks of beta testing (not to mention one or two new broken), but a decent over 100 improvement list ONE week after realease. Also who the hell betatests their pathes. seriously...
Ummm... so a game that needed over 100 WEEK ONE fixes somehow has "better" QA? Puh-leeze!
(And I'm a PoE Kickstarter Backer who just got my physical Collector's Edition shipment.)
DAI needs over 100 fixes 4 months after realese. The difference is speed in which they are being implemented, focus on priorities (DLC or fixing main game - this is kinda unforgiveable), and the way development team understand "fix" word.
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