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@Oderisson wrote:
In case anyone is wondering here you can check how a proper patch realease should look like:
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/
Not 15 things repaired after 3 weeks of beta testing (not to mention one or two new broken), but a decent over 100 improvement list ONE week after realease. Also who the hell betatests their pathes. seriously...
Ummm... so a game that needed over 100 WEEK ONE fixes somehow has "better" QA? Puh-leeze!
(And I'm a PoE Kickstarter Backer who just got my physical Collector's Edition shipment.)
@ThandalNLyman wrote:
@Oderisson wrote:In case anyone is wondering here you can check how a proper patch realease should look like:
https://forums.obsidian.net/blog/7/entry-179-patch-notes-103/
Not 15 things repaired after 3 weeks of beta testing (not to mention one or two new broken), but a decent over 100 improvement list ONE week after realease. Also who the hell betatests their pathes. seriously...
Ummm... so a game that needed over 100 WEEK ONE fixes somehow has "better" QA? Puh-leeze!
(And I'm a PoE Kickstarter Backer who just got my physical Collector's Edition shipment.)
DAI needs over 100 fixes 4 months after realese. The difference is speed in which they are being implemented, focus on priorities (DLC or fixing main game - this is kinda unforgiveable), and the way development team understand "fix" word.
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