> For Photoshop and After Effect maybe, but for gaming, 8GB is still the current standard.
In gaming it may be the lowest common denominator but it's definitely not "the standard". You can saturate 8 gigs with almost any current game and a real world desktop situation in the background.
For example, with ONLY Firefox, Dragon Age Inquisition (and Steam and Origin and Battle.net and other background apps) running on my gaming machine, I'm already committed to almost 10GB of memory use. With my 32 gigs of RAM I will be using RAM when that commitment turns to usage. With 8 gigs you will be using the pagefile for 2 gigs, not necessarily the same 2 gigs of data, therefore you will be swapping and therefore you will be dropping frames.
> I still have never heard that a standard hard drive with platters makes any difference in the in game experience as far as framerates. I don't know if you have any sources to back that up
http://www.intel.com/content/dam/www/public/us/en/documents/performance-briefs/delivering-hitch-free-immersive-gameplay-and-increased-developer-productivity-brief.pdf
> the main thing by far that influences fps is the gpu followed distantly by the cpu and then ram and then not much of anything else that I can think of as far as hardware influencing frames in any way.
Consistent framerate is not the same thing as the fps number. Bottlenecks in content streaming cause dropped frames which is hard to measure but easy to experience.