Forum Discussion
GhostRedneck
11 years agoSeasoned Newcomer
I have over 600 hrs on 20 different characters. I am playing on an alienware aurara r4 nvidia gt 220 soundblaster pro audio. I have had a banter problem since the game launched. I always get sera viv and bull after hitting 4 power from hinterlands then return with my party. Only constant in party is sera. I never new of a banter problem till i found 6 hrs and 53 min of banter on youtube. I was like wtf where was this during all my playthroughs????
I do notice since patch 3 the music is a little more consistant but the banter is no where near evey 30 min more like 45 min if im afk in camp.
My combat audio on ocassion will be silent.no sound for a few seconds after starting combat.
Sometimes when using a tent to rest will not spawn music.
I did not uncheck old quests.codecks.or inventory items not sure if this is relevant.
But please set the party banter to fire every 5 min uninterubtable with no timer reseting it. Realy people are complaing like me because im questing with companions i want to connect with but they are silent for 3 hrs...Yes ive gone that long without banter...Since patch 3.
Please isnt to much banter better in an rpg than dead silence.
I love this game.600 hrs ive played. Please fix the banter issue asap...i dont want to have to play banter from youtube while i play the game just to get a connection with my party
i will add as i am 10hrs play time into a new game ..female elf mage..
got quest to first camp..closed 2 riffs. Got quest..templars killed my husband. ( dalish ring). Went to crossroads.cleared it.talked to mother jezel. Did solas elven ruin quest. Cleared bandits grabbed camp near dragon.back to cross roads.
had the power. Got sera. Viv.and bull. At this point 2 hrs in 1 banter casandra solas..
back to crossroads with sera cassandra and solas. Got all quests and cleared both templar and mage encapments. Grabed camp at dennits farm.
Banter solas and casandra. 3hr20 min mark.
worked my way to hafters woods. Grabed camp.
banter 420min mark sera cassandra.
Cleared bandit fotress and rest of quests in hinterlands. No other banter..
then did champions of the just afyer speaking to mages.
after did storm coast bull.sera.cole..did all quests. No banter.
then did bogs. Sera bull cole..no banter.
i talked at haven with all companions exausted all dialog options.
my only thought is the dialog timer is being reset by fights i mean who is going to stand around for 20 min waiting for dialog.
YOU MUST SEE THE COUNTER SHOULD NEVER BE INTERUPTED.SET THE TIMER FOR 5 MIN AND HAVE IT GO OFF REGARDLESS.
i care so deaply about this because i love the companions you wrote they are an intregal part of the game play experiance.
i mean realy 10 hrs in and only 3 banters..can you not see how this is affecting the gameplay experiance for pc users.
i emplore you fix this asap....
ty
Hope this helped
I do notice since patch 3 the music is a little more consistant but the banter is no where near evey 30 min more like 45 min if im afk in camp.
My combat audio on ocassion will be silent.no sound for a few seconds after starting combat.
Sometimes when using a tent to rest will not spawn music.
I did not uncheck old quests.codecks.or inventory items not sure if this is relevant.
But please set the party banter to fire every 5 min uninterubtable with no timer reseting it. Realy people are complaing like me because im questing with companions i want to connect with but they are silent for 3 hrs...Yes ive gone that long without banter...Since patch 3.
Please isnt to much banter better in an rpg than dead silence.
I love this game.600 hrs ive played. Please fix the banter issue asap...i dont want to have to play banter from youtube while i play the game just to get a connection with my party
i will add as i am 10hrs play time into a new game ..female elf mage..
got quest to first camp..closed 2 riffs. Got quest..templars killed my husband. ( dalish ring). Went to crossroads.cleared it.talked to mother jezel. Did solas elven ruin quest. Cleared bandits grabbed camp near dragon.back to cross roads.
had the power. Got sera. Viv.and bull. At this point 2 hrs in 1 banter casandra solas..
back to crossroads with sera cassandra and solas. Got all quests and cleared both templar and mage encapments. Grabed camp at dennits farm.
Banter solas and casandra. 3hr20 min mark.
worked my way to hafters woods. Grabed camp.
banter 420min mark sera cassandra.
Cleared bandit fotress and rest of quests in hinterlands. No other banter..
then did champions of the just afyer speaking to mages.
after did storm coast bull.sera.cole..did all quests. No banter.
then did bogs. Sera bull cole..no banter.
i talked at haven with all companions exausted all dialog options.
my only thought is the dialog timer is being reset by fights i mean who is going to stand around for 20 min waiting for dialog.
YOU MUST SEE THE COUNTER SHOULD NEVER BE INTERUPTED.SET THE TIMER FOR 5 MIN AND HAVE IT GO OFF REGARDLESS.
i care so deaply about this because i love the companions you wrote they are an intregal part of the game play experiance.
i mean realy 10 hrs in and only 3 banters..can you not see how this is affecting the gameplay experiance for pc users.
i emplore you fix this asap....
ty
Hope this helped
GhostRedneck
11 years agoSeasoned Newcomer
I wanted to add to my info as i continue my 23rd playthrough.
I am at crestwood now ant the tavern door after opening the dam..
Banter occured as follows while i ate breakfast. Camping at that location.
6am.......bull_sera
6:15.......sera-dorian
6:25......dorian-sera
6:35.......sera- bull
Note camped for 30 min in bogs no banter.
Same for storm coast 30 min no banter
Storm coast close darkspawn 30 min camped no banter.
The solution seems simple to me but i am no way a devoloper or programer but this game is meant to be exploring not standing for 30 min.
Stop any catylist which prohibits banter. Banter should fire off every 5 min. Regardless of environmental surroundings. Enimies or fights.
If a list of banter is conditional based on plot or romance that should not be qued to fire.
But say banter 1 2 3 4
Fire banter 1. Fire banter 2 banter 3 condition not meant replay banter 1.
Hearing my companions brings them to life creating a connection. There is no such thing as too much.
Ty
I am at crestwood now ant the tavern door after opening the dam..
Banter occured as follows while i ate breakfast. Camping at that location.
6am.......bull_sera
6:15.......sera-dorian
6:25......dorian-sera
6:35.......sera- bull
Note camped for 30 min in bogs no banter.
Same for storm coast 30 min no banter
Storm coast close darkspawn 30 min camped no banter.
The solution seems simple to me but i am no way a devoloper or programer but this game is meant to be exploring not standing for 30 min.
Stop any catylist which prohibits banter. Banter should fire off every 5 min. Regardless of environmental surroundings. Enimies or fights.
If a list of banter is conditional based on plot or romance that should not be qued to fire.
But say banter 1 2 3 4
Fire banter 1. Fire banter 2 banter 3 condition not meant replay banter 1.
Hearing my companions brings them to life creating a connection. There is no such thing as too much.
Ty
- 11 years ago
"stop any catylist which prohibits banter. Banter should fire off every 5 min. Regardless of environmental surroundings. Enimies or fights."
I agree 100%
I don't care if they talk during a fight or repeat banter. I just don't care. I think the system of stopping banter from triggering is the problem. Let it trigger no matter what. If I miss it I'll catch it in another playthrough. Also they don't take into acount that the more playthroughs you have the faster you are going to go through areas. You know where everything is so these long pauses between banters just makes it worse an worse. You'll be half way done during the next playthrough without hearing a single piece of banter between your companions.
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