Forum Discussion
GhostRedneck
11 years agoSeasoned Newcomer
I wanted to add to my info as i continue my 23rd playthrough.
I am at crestwood now ant the tavern door after opening the dam..
Banter occured as follows while i ate breakfast. Camping at that location.
6am.......bull_sera
6:15.......sera-dorian
6:25......dorian-sera
6:35.......sera- bull
Note camped for 30 min in bogs no banter.
Same for storm coast 30 min no banter
Storm coast close darkspawn 30 min camped no banter.
The solution seems simple to me but i am no way a devoloper or programer but this game is meant to be exploring not standing for 30 min.
Stop any catylist which prohibits banter. Banter should fire off every 5 min. Regardless of environmental surroundings. Enimies or fights.
If a list of banter is conditional based on plot or romance that should not be qued to fire.
But say banter 1 2 3 4
Fire banter 1. Fire banter 2 banter 3 condition not meant replay banter 1.
Hearing my companions brings them to life creating a connection. There is no such thing as too much.
Ty
I am at crestwood now ant the tavern door after opening the dam..
Banter occured as follows while i ate breakfast. Camping at that location.
6am.......bull_sera
6:15.......sera-dorian
6:25......dorian-sera
6:35.......sera- bull
Note camped for 30 min in bogs no banter.
Same for storm coast 30 min no banter
Storm coast close darkspawn 30 min camped no banter.
The solution seems simple to me but i am no way a devoloper or programer but this game is meant to be exploring not standing for 30 min.
Stop any catylist which prohibits banter. Banter should fire off every 5 min. Regardless of environmental surroundings. Enimies or fights.
If a list of banter is conditional based on plot or romance that should not be qued to fire.
But say banter 1 2 3 4
Fire banter 1. Fire banter 2 banter 3 condition not meant replay banter 1.
Hearing my companions brings them to life creating a connection. There is no such thing as too much.
Ty
11 years ago
"stop any catylist which prohibits banter. Banter should fire off every 5 min. Regardless of environmental surroundings. Enimies or fights."
I agree 100%
I don't care if they talk during a fight or repeat banter. I just don't care. I think the system of stopping banter from triggering is the problem. Let it trigger no matter what. If I miss it I'll catch it in another playthrough. Also they don't take into acount that the more playthroughs you have the faster you are going to go through areas. You know where everything is so these long pauses between banters just makes it worse an worse. You'll be half way done during the next playthrough without hearing a single piece of banter between your companions.
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