Just thought someone may find this useful if they have close to the same system. This is "playable" with nearly pre-patch fps but still has hitches here and there. Seems there's a major problem with CPU usage in the last patch but it's been sitting comfortably at 80% with these settings on this particular system. And this is by no means a "beefy" system by today's standards.
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System:
---Win 7-64
---Basic, NON-SSD, hard drive
---AMD FX-4300 Quad Core at 3.8Ghz (standard setup. no overclocking at all on this pc but if you're running below 3.3 Ghz on a Quad core I'm guessing you'll have major issues and will likely be unable to play in the game's current state. My suggestion...., roll back to the old patch.)
---16 GB ram (depending on your settings, DAI can use OVER 3 gig of RAM at times. The settings I'll post below have kept mine just under 3 gigs so far.)
---Nvidia G-force GTX 660 2gig memory. (This is just the basic and NOT the TI variant. As long as your card has at least 2 gig of on-board memory the settings below should be fine as long as you don't raise the tex detail levels.)
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Oddly enough, I've found with this particular pc, med-high settings run drastically better than very low settings. DO NOT follow the advice given in G-Force experience! Just for example, letting GFE decide my settings I ran at less than 10fps on even the old patch. Using the settings below, the old patch was 50+ constant fps and the new is around the same.
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NVIDIA Control Panel Settings: (These are found under the "Manage 3D Settings" tab and are quite important especially if you are running an older vid-card. This should help squeeze a bit more life out of it even if it ends up not working on this game 😉 Regardless, getting familiar with these settings if you game allot on pc can't hurt. Has allowed me to play games I had no business running with older cards.
Ambient Occlusion = N/A(Not supported so just ignore)
Anisotropic filtering = Application-controlled
Antialiasing - FXAA = ON
Antialiasing -Gamma correction = OFF
Antialiasing - Mode = Override any application setting
Antialiasing - Setting = 2x (This is JUST enough to remove jaggy edges on my 1920 x 1080 monitor so I rarely raise it higher. One of those settings that you wanna keep as low as you can so you're not working your vid card more than it needs to. For instance, with the newer very high res montors, you may not even be able to see a difference with AA on. In which case you may as well leave it off to help save a little card life.
Antialiasing - Transparency = Muttisample
Maximum pre-rendered frames = Use the 3D application setting
Power management mode = Prefer Maximum performance
Shader Cache = ON
Texture filtering - Anisotropic sample optimization = ON
Texture filtering - Negative LOD bias = Clamp
Texture filtering - Quality = High performance
Texture filtering - ON
Threaded optimization = Auto
Triple buffereing = ON
Vertical sync = ON
Virtual Reality pre-rendered frames = Use the 3D application setting
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In-Game Graphics Settings:
Resolution Scale = 100
Mesh Quality = High
Tessellation Quality = OFF
Texture Quality = High
Shadow Quality = Medium
Terrain Quality = High
Vegetation Quality = High
Water Quality = High
Post-Process Quality = Low
Ambient Occlusion = HBAO
Effects Quality = Medium
Post-Process Antialiasing = Off
Multisample Antialiasing = Off
Well I hope this at least helps someone in some way. Sucks paying for a game you can't play because of a stinking patch of all things.
NOTE: If you're cpu usage is 100% you have only really a few options if the above settings don't help.
1: Look for anything that's using large amounts of CPU even while system is idle. Force it to shut down through the process panel by right clicking and "Close process tree". There are no actual "windows" programs that should be using more than 10% on idle that can't be shut down safely that I'm aware of.
2. Overclock your cpu and make EA buy you a new one after it blows up 😉
3. Buy a new cpu that's 4-6 core that runs at 3.4+ ghz
4. Wait forever for the next patch and hope it's fixed.
GL ALL