Forum Discussion

wildstars's avatar
11 years ago

[PC] Is Multiplayer on same network broken?

Can two or more PC's on the same local area network, sharing a single internet IP, play multiplayer DA:I? Based on the port natting required to for 1 PC to play DA:I MP, I'm guessing that its not. Is there any official confirmation of this? I have not found one. I hope this is something they intend to fix. Thanks!

5 Replies

  • I'm asking because I've got 3 PC dragon age players on the same local area network behind a shared internet IP who want to play DA:I multiplayer together, and we can't. I've eliminated all other possible problems (system firewalls, AV software, is it plugged in, etc). Everything I see points to 1:1 IP:PORT requirements across the internet, but I haven't seen anybody complaining about this issue. Just to be clear: this is three individual PC's, each with their own individual Origin account and individual legal installs of DA:I.
  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    11 years ago

    I share a home router with 2 other DAI players and we've not had any issues playing together, so it is possible. 


    I'd guess there's a router setting that may be a factor. have you tried enabling UPnP?

  • Hey David,

    It's possible but incredibly random and/or hit-and-miss. We've been trying to play with some friends for a while now. Each pair of players are on the same home network (ie. 2 are on one, the other 2 on another) and we've only been able to get all four of us in the same game lobby once. So yes, it can work, but it doesn't 90% of the time. We can get three of us into a lobby occasionally but then the fourth person is unable to join and gets the "You have lost your connection with the session" error.

    Something is definitely broken somewhere and considering that we did get it to work once without any network changes suggests that it's not an issue with our home network setups.

  • I could see how UPNP could resolve the problem. I have a internet facing firewall instead of a router, and it doesn't work with UPNP. The ideal solution would be to authenticate to the origin server on the internet and connect directly to the PC that's three feet away from me, as opposed to sending packets on a 200 miles round trip. Lots of PC games work this way. Starcraft 2 and Borderlands 2 immediately leap to mind.