Forum Discussion
@ofmanynames wrote:
@Ellcid01 wrote:y i thought it to but after i put this line RenderDevice.RenderAheadLimit 4 on my user.cfg the game stoped using all my cpu and stoped with the lag spikes my game running https://www.youtube.com/watch?v=ycau8wJ8gLc
All you did was that line? Was there anything else you did in the user.cfg or outside of that?
my user.cfg have only this
PerfOverlay.DrawFps 1
RenderDevice.RenderAheadLimit 4
RenderDevice.TripleBufferingEnable 0
RenderDevice.VsyncEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.LightTileCsPathEnable 0
WorldRender.TransparencyShadowmapsEnable 0
GameTime.MaxVariableFps 60
PostProcess.FilmicEffectsEnable 0
my user.cfg have only this
PerfOverlay.DrawFps 1
RenderDevice.RenderAheadLimit 4
RenderDevice.TripleBufferingEnable 0
RenderDevice.VsyncEnable 0
WorldRender.MotionBlurEnable 0
WorldRender.SpotLightShadowmapEnable 0
WorldRender.LightTileCsPathEnable 0
WorldRender.TransparencyShadowmapsEnable 0
GameTime.MaxVariableFps 60
PostProcess.FilmicEffectsEnable 0
Here's what my user.cfg had different from yours (but mine was working pretty good):
Mine didn't had these lines:
PerfOverlay.DrawFps 1
PostProcess.FilmicEffectsEnable 0
These lines are setting with different numbers:
RenderDevice.RenderAheadLimit 0
gametime.maxvariablefps 30
And yours doesn't have this one, that is in mine:
WorldRender.SpotLightShadowmapResolution 4
Does anyone know what type of difference does it make? :P