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EA_Nils's avatar
EA_Nils
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11 years ago

Re: Dragon Age: Inquisition Patch 11 Notes

Update 2: We have implemented a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing. This fix ensures that the graphics settings are working correctly for everyone; however, players who are using lower graphics settings will notice changes to the visuals they are used to. 

Spoiler

Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected.

We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. However, this fix wasn't properly implemented, and it forced shader quality to Low. We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings.

This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.

Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.

If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.

We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.

Update 1: We're working on getting a hot fix out for the PC graphics issue as soon as possible. In the meantime, here is a workaround you can try: 

Spoiler

To start, make sure the quality setting you choose is equal to the setting set for Mesh Quality inside Options>Graphics

You will need to add a new command line parameter. To do this:

Through Origin:

  1. Right click on the Dragon Age Inquisition title
  2. Go to game properties
  3. Type the command line parameter in the Command Line Properties box.

Through shortcut:

  1. Right Click Shortcut
  2. Go to Properties
  3. Under target go to the end of the field and type the command line parameter into the box

Once there, add the following command line parameter: -ShaderSystem.ShaderQualityLevel <quality setting>

In this instance, <quality setting> should be one of the following:

  • Ultra
  • High
  • Medium
  • Low

An example of how to set your quality to high would be: -ShaderSystem.ShaderQualityLevel High

Please note that once the hot fix is out, you will need to go back in and remove this workaround from your command line.

It’s also important to note that pre-patch 2, all users on PC were being forced to use the Ultra shader quality. This means that those of you playing on lower settings will notice a decrease in quality, particularly players using low or medium settings.

To achieve the same visuals as pre-patch, users on lower settings will need to change their settings to Ultra, which should likewise be used in conjunction with Ultra mesh quality. Mismatching the mesh and shader settings will result in other visual artifacts like overly shiny hair.

Please be aware that changing settings to Ultra may impact performance on some machines.

Sorry about any frustration this may have caused.

Source: http://forum.bioware.com/topic/532511-dragon-age-inquisition-patch-2/?bioware=1

2 Replies

  • EA_Nils's avatar
    EA_Nils
    Icon for Community Admin rankCommunity Admin
    11 years ago

    UPDATE JAN 27: There was a small update for PC players on January 26th, with the following 2 changes: 

    • Fixed an issue with crafted shields and armor values
    • Minimized the occurrence of MP Key Drop issue

    Initial:

    Patch notes for the third patch have been revealed. This is currently for PC only, but console patch notes are coming soon. The patch has not yet been released. This info comes from the BioWare blog: http://blog.bioware.com/2015/01/19/pc-patch-3-notes/

    For patch notes in other languages, click here 

    Note: Patch 3 introduces a new bug where previously crafted shields have zero armor. Shields crafted after installing the patch are not affected.

    General 

    Spoiler
    • Added key binding that allows players to walk. 
    • Added mouse cursor scaling. 
    • Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode. 
    • Fixed display bars to correctly reflect items that alter maximum health. 

    Single-Player 

    Spoiler
    • Changed party banter system to be less random to prevent extra-long periods where no conversations would occur. 
    • Fixed issue that could result in one of Dorian’s conversations not being available for some players. 
    • Fixed issue that could result in a cutscene not firing for Dorian’s plot when players enter the Gull and Lantern. 
    • Fixed issue that could result in Sera’s Verchiel plot being broken. 
    • Fixed issue with the demon that could spawn during Solas’s personal quest. 
    • Changed Tactical Camera so that it no longer re-centers when the player changes party members. 
    • Fixed exploit that allowed for infinite influence. 
    • Fixed issue that allowed players to exploit their gold value in single-player mode. 
    • Fixed allied mage AI so they did not dispel targets that the player had frozen. 
    • Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.
    • Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold. 
    • Fixed issue that caused Mind Blast’s upgrade, Fortifying Blast, to not provide additional barrier. 
    • Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed. 
    • Fixed issue that could result in the world map being permanently displayed in the Storm Coast. 
    • Fixed issue that could result in being unable to switch party members after looting. 
    • Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode. 
    • Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains. 
    • Fixed issue that could cause dragons to become unresponsive. 
    • Fixed issue that would cause dragons to freeze during their roar. 
    • Fixed issue that could cause some conversations to be “hitchy.” 
    • Fixed issue that could cause Varric’s legs to do odd things in some opt-in conversations. 
    • Fixed Masterwork Prowler Armor so it no longer distorts on certain characters. 
    • Fixed issue that could cause Harmon to disappear in certain circumstances. 
    • Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section. 

    Multiplayer 

    Spoiler
    • Enabled push-to-talk functionality in the multiplayer end of match screen. 
    • Enabled push-to-talk in the multiplayer armor upgrade menu. 
    • Fixed issue where changing multiplayer match settings would take effect without confirming changes. 
    • Fixed issue that could result in players entering multiplayer matches without any mapped abilities in certain circumstances. 
    • Fixed case that could cause keys to not drop in multiplayer mode. 
    • Fixed issue that would cause the potion mapped to the first slot to also be used when pushing the 9 key in multiplayer mode. 
    • Fixed issue that would cause the camera to spin at the end of a multiplayer match and not display the end of match screen. 
    • Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances. 
    • Tuned Strength of Spirits to be more useful in multiplayer mode. 
    • Tweaked the balance of the Demon Commander in multiplayer mode.
    • Fixed issue that could result in items not displaying their cards when chests are opened in multiplayer mode. 
    • Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode.
  • EA_Nils's avatar
    EA_Nils
    Icon for Community Admin rankCommunity Admin
    11 years ago

    We are rolling out Patch 4 for consoles over today. This patch applies both Patch 3 and Patch 4, previously available on PC, to all platforms.  Here is the release schedule:

    • Xbox One/Xbox 360 - 1:00 AM PST
    • PS3/PS4 - 10:00 AM PST

    You can find the full patch notes in the opening post at this link.

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