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Anonymous's avatar
Anonymous
11 years ago

Re: Gates of Toth..........how do you open the door?

Nevermind........use the north entrance.

11 Replies

  • Anonymous's avatar
    Anonymous
    11 years ago

    WHAT "north entrance" ?!?😕mileyfrustrated:

  • jbeus's avatar
    jbeus
    11 years ago

    @barzai99 wrote:

    WHAT "north entrance" ?!?😕mileyfrustrated:


    Just follow the quest line you get.

  • Anonymous's avatar
    Anonymous
    11 years ago

    @jbeus wrote:

    @barzai99 wrote:

    WHAT "north entrance" ?!?😕mileyfrustrated:


    Just follow the quest line you get.


    If there ever was a quest associated with the Gates of Toth, it's long overtaken by events...I only discovered the Gates of Toth (OK, rediscovered: presumably I'd gone past them earlier) late in the game, when I was finishing off a few bits of unfinished business and noticed I had one region and one landmark unaccounted for in the Western Approach...so, when I approach the door and try to open it, it sys something like "These doors can only be opened by some kind of mechanism."

    Well, OK, fair enough: so, where's the mechanism? Nowhere to be found: nor can I find any other way to approach the area from the north: and, believe me, I've spent quite along time looking, using the radar, and trying to scramble up the escarpments, all to no avail. Indeed, the very paths you would figure would take you to the right spot are closed off to you because they are the edge of the area!

    Whatever quest might have gotten me there isn't in my journal: the only actual quest items I still had in the journal just before the endgame were four unfilled requisitions (including the one for cages that require Ferelden locks ?!? If anyone knows where to find those, I'd certainly be happy to learn it...).

    So, sorry, your effort is much appreciated, but alas, doesn't actually solve my problem.

  • Anonymous's avatar
    Anonymous
    11 years ago

    That first entrance near the first spawn camp when you enter the western aproach  think of that as an exit gate, explore north and youll find it.

  • Anonymous's avatar
    Anonymous
    11 years ago

    @OD_HELLFIRE wrote:

    That first entrance near the first spawn camp when you enter the western aproach  think of that as an exit gate, explore north and youll find it.


    Well, OK...I've explored that area pretty thoroughly, but I'll give it another try. Do you have any specific landmarks to suggest?

  • Anonymous's avatar
    Anonymous
    11 years ago

    @barzai99 wrote:

    @OD_HELLFIRE wrote:

    That first entrance near the first spawn camp when you enter the western aproach  think of that as an exit gate, explore north and youll find it.


    Well, OK...I've explored that area pretty thoroughly, but I'll give it another try. Do you have any specific landmarks to suggest?


    So, I've now spent the better part of an hour exploring the area for the umpteenth time. What I find to be the case is:

    1. You cannot actually go directly north of the entrance to the world map, as you spawn directly south of it: going north takes you up the road with the fence and thence to the world map.

    2. If you continue down the hill and then turn north--past the camp--you eventually arrive at the canyons. If you continue north, you arrive outside (to the south of) the gates of Toth, as before. None of the escarpments are fully climbable, so you're limited to the canyons.

    3. If you take a wider swing to the west and then turn north, you eventually arrive at the Still Ruins. Thinking perhaps that you meant that the Gates of Toth are some sort of back-exit from the Still Ruins, I re-entered them. Doing so was certainly worthwhile, as I got to discover two or thre rooms and quite a lot of loot that I'd missed the first time through. Of course it weas mostly junk, but, whatever. I did get to pick up a mosaic piece I'd missed (still only 11/12 though), along with a spec for a spirit rune that would have come in mighty handy back before the electricity dragons went extinct (swords and such were involved).

    But, in all that, no connection to the Gates of Toth. If there is one, I missed it.

    At this point I'm chalking it up to a bugged map, and it's far from themost annoying bug there is: I'm quite put out not to have been credited with the "Persuasive" (recruit 10 or more agents) and "Dragonslayer" achievements...the latter despite the fact that the game itself marks the quesst complete.

    Thanks for your help anyhow.

  • You need to find Coracavus.

    That's the place that takes you to a whole new area in the Western Approach.

  • Anonymous's avatar
    Anonymous
    11 years ago
    Go into Coracavus, take the south exit into the echo back canyon camp, and then it will take you along a back route. It's literally a gate and that's it. An utter waste of time that took me the better part of 30 min to find... Now if only I could get the discover samson's weakness mission back on my dang war table
  • Anonymous's avatar
    Anonymous
    11 years ago

    @lesommeil2329 wrote:
    Go into Coracavus, take the south exit into the echo back canyon camp, and then it will take you along a back route. It's literally a gate and that's it. An utter waste of time that took me the better part of 30 min to find... Now if only I could get the discover samson's weakness mission back on my dang war table

    OK, I'll try it again...btw on the Samson thing, IIRC you have to talk to Cullen several times and also the dwarven enchanter chick is somehow involved...but it's a bit fuzzy in my memory, I may be conflating it with the eavesdropping crystal thing. I do know that by the time I was in a position to get the mission, I had already crushed Samson and his lousy red templars into dust...

  • you have to do the "Trouble with Darkspawn Mission"

    you leave the keep. and travel roughly west, northwest....

    you'll get to a pile of lumber, and maybe a partialy built wooden bridge.

    claim it to open another mission in the war room, to get past the poison gas storm,

    with that you'll be able to get past the gates of toth. and open them from the other side.

  • Specifically, follow the 'The Trouble with Darkspawn' quest line. That ends killing a camp of baddies (Servais(?) the main guy). (You can then simply walk around to the other side of the gate from that camp. As others have said, it really is just a gate. Boo.