Re: Medium-to-High Latency/Ping Issues and Rubber Banding
okay some people are getting rubberbanding because they are using -GameTime.MaxSimFps 60 -GameTime.ForceSimRate 60+* to unlock the 60 fps for cutscenes so i just want to say if you are one of those person who is using that, you should stop using that otherwise it wont stop the rubberbanding problem you are having with the multiplayer. I know lot of people who used that to unlock 60fps cutscene in single thats why i thought i should put this in this post.