Forum Discussion

Anonymous's avatar
Anonymous
11 years ago

Re: Sprint not sprinting?

I had not considered that perhaps Sprinting was only for multiplayer.  Can someone else please confirm that there is no sprint function in the single player game?  Thanks!   (The default key is "shift" and the manual says it works on foot and mounted.  "gallop")

If there is no sprint function, I am confused as to why the PC controlled characters move so much faster than the character I control.  Any ideas?

8 Replies

  • Anonymous's avatar
    Anonymous
    11 years ago

    It's a mechanism to keep up with the controlled character; same as teleportation. The controlled character cannot do it but the AI following said character will teleport if they fall too far behind.  They don't seem to move any faster in combat. In fact, I wish they did; it would make up for the fact they like to stand in stupid places for no reason.

    As mentioned by others, sprint only functions in multiplayer. Whether this is intended or not only the developers can say, and they do not check these forums. It's unlikely it'll work outside of multiplayer, as AI followers will have to move even faster to keep up, and at some point their animations will look completely unnatural as a result.

  • Anonymous's avatar
    Anonymous
    11 years ago

    Thank you Tiocfaidh.

    At least now, I can stop looking for how to "fix" this.

    I have seen a few dev posts here, especially concerning some of the more game breaking bugs that people have experienced, so maybe they'll still chime in.  🙂

    I still have the issue, that my "followers"  will charge ahead of me in combat (not catch up) and I can't keep up with them.  In most combats this is not to much of a problem, I just arrive a few seconds later.  But, some of the bigger combats, it can cause an issue, when you would like the whole party present for the start of combat. (Like when you want to get a barrier on everyone)  It appears that this is simply a game design decision and not a bug.

    Thanks again for the reply

  • I see people saying it only works in multi player, but not in single player.

    However I found that if I use a mount I can "sprint" with that, so why not on foot as well?

  • EA_David's avatar
    EA_David
    Icon for Community Admin rankCommunity Admin
    11 years ago

    To clarify, yep, you can sprint/gallop on a mount in SP, and sprint as normal in MP, but NOT as part of regular on-foot gameplay. That button is ping/search. 


    Your followers will kind-of sprint to catch up with you in SP, but they'll also do impossible things like teleporting out of boxes and up cliffs. And don't even get me started on the ninja horses. 

  • Anonymous's avatar
    Anonymous
    11 years ago

    Thank you for the clarification.

    No sprint on foot in SP.

      I guess the followers zipping ahead in combat to fight beasties 100 yards ahead of the group is just one of those "impossible things" and not part of the sprint mechanic. I will stop tryng to find a way to keep up with them, and will just fight.  🙂 

    Now if we can only get the tactical cam to be useable on PC......  

    (Really these are such minor issues in such a gi-normous game.  Thanks for all the hard work and details put into this.)

  • being able to sprint on a mount is all fine and well, but what about searching, looting, and combat on horseback?

    also all of my companions move faster than me in SP, why can't I f'n run?

    why do I have to jog everywhere...

    and don't get me started on the bugged riding on mounts....

    you could be trotting through a wide open field, and the horse just stops dead, and your forced dismounted....... wth?

  • Anonymous's avatar
    Anonymous
    11 years ago

    Lol no one sees this for what it is? This my fellow duped consumers is gameplay strrrrretttcchhhing (stretching) why not sprint in single player? If it works in MP then the engine is capable. Shell game anyone?

  • Anonymous's avatar
    Anonymous
    11 years ago

    I think that is why the mounts are an option...