Re: Well Made Decisions
Thank you for your response! I loved reading what you had to say, for the record in my primary playthroughs I always go mage and have done so in every game. I think you are a little too hard on Vivienne. Grant it I rarely have her in my party, but I do try to keep Cole around. He sees into people's hearts and what he had to say about her I thought was very revealing. Apparently she almost became possessed during her harrowing. This terrified her, and since Cole has stated he can only see into someone's mind who he can help I think it is safe to say the experience scarred her. Because of this she sought power to be in as much control of her life and her fate as much as possible. Also because of this she understood the importance of the circles, but she believed they could be improved upon and that mages need more political power. You are right the mages have never had political power outside of Tevinter and that the circles are too much like prisons instilling too much fear into mages. This is why I couldn't agree with Cassandra philosophically. While she wanted to implement reforms to bring the Chantry's heart back to where it should be, like any idealist, this wouldn't change the mage situation at all and any success she made would be undone slowly, but surely within a few decades of her leaving. Even were she politically savvy. In essence as much as I love the girl, and in spite of the fact that they will hardly be reflected in the next game realistically, having her as divine would in essence be electing the status quo. I would be fine with Vivienne becoming divine if it weren't for her idea of giving mages an actual political voice. If you listen to Dorian you'd understand why in the Imperium you do not "have" to be a mage to be a magister, however all magisters are mages. All magisters are against blood magic, but almost all magisters practice blood magic to get ahead.
A basic truth of humanity that can't be understated and I believe is truly very well depicted in the dragon age stories. Power corrupts and absolute power corrupts absolutely. Being a mage means you have power more power than any average non-mage heck my group of adventurers in my recent playthrough were cut down to ribbons by one mage equal in level to the 4 of them and these were season veteran non-mages the mage took down and he wasn't the only one in his party. That's a good example of the sort of power difference i'm talking about. A single combat encounter for my party, but when thought about it in the game universe you can understand why people would be afraid and that's no even diving into mind controlling blood magic. Give them political power and things might go well for a few years, but eventually not so noble mages will seek that power, get that power, and then change things little by little until you no longer have equal political voices, but instead the mage voice being the only one that matters. IE you have the Tevinter Imperium.
Mages do need more freedom, they do however need to be excluded from positions of power.
So this is why I ultimately came to the conclusion that Cassandra and Vivienne were unfit.
You are right that Leliana has not lived a perfect life. She has done bad things and if you soften her bad things that she regrets deeply. She was overwhelmed by the magnitude of the tasks before her and it is not difficult to understand why. It's the oft asked question "do the ends justify the means" and that is always a fair question. When you meet her she does believe that, however you can influence her to see that the ends don't justify the means. The the steps taken to reach your goal is a path you leave for others to follow.
It is this question that made it difficult to decide if she should be hardened or not. Hardened she could more easily achieve her goals (again regardless of any actual change we may see in the next game) however at that point her path has been laid no matter how much you try to hide it there will be people who see it and follow it kill a person here because they quoted a Chantry verse wrong kill a fella there because he's seducing a chantry priest. All in the name of the good, but in the end it's more evil.
This is why I decided to soften her and thanks to the Mother's words. That the maker wanted them to lead by example and she was right.
As flawed as she is and perhaps even because she is flawed Leliana is the best at leading by example. Because she was on the wrong path, she was shown that and decided to go a different way. She was redeemed and showed mercy to the traitor and to her Sister these events are not insignificant they're a part of her story and as the divine her story is magnified.
That all said my core point is this. Not if I am right or wrong, but just that the decisions that we had to make were well made. The story and history of the world is well made and that these things and discussions were considered by the writers shows a genuine passion and care. Not only in the world, but in knowledge of our real world history, religion, and philosophy. It shows an understanding of human nature that many game writers completely throw out the window either out of ignorance or expediency. It is because of how much the writers have shown in their understanding of our world that they are able to craft such complexity into this world and I find that beautiful.