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Anonymous's avatar
Anonymous
11 years ago

Texture Flickering - Using Single GPU - GTX 780

 I'm running a single GPU GTX 780, all my drivers are up to date. The flickering occurs in almost all areas of the game on boulders, certain stone walls, and foliage such as trees. This issue has been ongoing after the Nvidia driver 347.09, the using the driver before that (344.75) I have not noticed this problem.

Has anyone else had this problem? It seems like this is an issue on Nvidia's end, though I'm not sure since I'm not very knowledgable on these things. I hope this problem gets addressed soon, because this texture flickering is incredibly annoying.

Here are my specs:

Processor: Intel Core i7-4790K CPU @4.00GHz

Ram: 16GB

64-bit operating system

Motherboard: msi Z97-G45 Gaming

Graphics Card: GTX 780 GDDR5

Running the game off an HDD WD Black 1 TB

10 Replies

  • Hey WilyWolfe.

    i saw your post over at Nvidia forums as well. 

    I'll post what i wrote there over here incase you miss it.

    "This is definitely an issue people with 700 series GFX cards are having. My self included (780ti).
    I'm not 100% sure on the cause but what definitely seems to help "Solve" the problem is rolling back your Video card drivers to an older one. Therefor, I can't help but put the blame on Nvidia and there latest drivers.

    After installing the new 347.52 drivers I'm getting a lot of texture flickering. I know the problem has been happening with SLI but my setup is a single GPU.
    The flickering textures is prominent with trees and rock surfaces. I also get minor texture pop in.
    Regardless of setting graphics options (lowest or Ultra) The texture flickering still happens equally on all settings.

    I rolled back to the previous driver 347.09 and I still have texture flickering.
    However, rolling back to driver 344.11 and 344.75 seems to fix the problem ( no more texture flickering or texture pop in) but the performance also drops.

    So i did some testing with the GFX settings on High (tessellation on medium) and these were the results
    I chose Redridge since it's one of the most demanding areas.

    - 344.11 (No texture or Pop in Issues) FPS hovers around 35-50fps in redridge
    - 344.75 (No texture or Pop in Issues) FPS hovers around 35-50fps in redridge
    - 347.09 (texture flickering and pop in issues) FPS hovers around 40-60fps in redridge
    - 347.52 (texture flickering and pop in issues) FPS hovers around 40-60fps in redridge

    So yeh, long story short, Newer drivers improve performance but cause weird texture flickering and pop-in.
    Older drivers fix the texture flickering and pop-in issue but lower performance.

    My PC Setup is: (nothing is OC)
    Intel i7 2600
    GTX 780ti
    8gb ram
    Game is installed on an SSD"


    I hope this helps, personally I don't want to compromise performance for something as lame as texture flickering but sadly there is no other choice as it's quite distracting to have trees and rocks constantly flickering.

  • Anonymous's avatar
    Anonymous
    11 years ago

    Thanks for taking the time to reply to both of my posts, method. It's much appreciated. Hopefully either Bioware or Nvidia catch wind of this problem and fix it in future updates, because as of right now it's like Dragon Age has spontaneous raves at random points with trees, boulders, and some stone walls. Really damn distracting.

  • No Problem.

    Just a heads up, the new 347.88  drivers came out today and the problem still persists.

    Still playing the waiting game!

  • Anonymous's avatar
    Anonymous
    11 years ago

    Just replying to confirm that even with the latest game patch and the latest Nvidia Driver update the flickering persists. It's becoming incredibly frustrating not getting a response or even an acknowledgment from Bioware that they are working on a solution for the next patch or at the very least are aware of the problem. I mean, I understand that it seems mostly people with single GTX 700 series cards are having this problem (without using SLI), but we're still paying customers and it's infuriating to have this issue 4 months after the release of the game. I'm disappointed to say the least.

  • Anonymous's avatar
    Anonymous
    11 years ago

    Try the following settings (if it isn't listed, put it where you want.)

    Nvidia Control Panel

    Power - Max performance

    Ambient Occlusion OFF

    Vsync Adaptive

    Resolution Native

    In Game

    Post Processing Quality LOW

    Resolution whatever your native is.

    I have it running fine on both a Titan and a 760 that way.

  • One thing to be aware of is that graphics drivers affect how the game engine renders its graphics (essentially they can take over certain aspects of the rendering). So Nvidia has changed something in the driver that either was previously hiding this problem in the engine, or they are now replacing a function of the engine to improve performance, but have introduced the flickering problem. Its a bit of a chicken and egg problem. Bioware can make a change to adjust for the Nvidia drivers, or Nvidia can make a change to adjust for the game engine. I assume Bioware won't make a game engine alteration, so you will have to wait until Nvidia sorts out the driver problem.

    I'm not into this level of tech and programming, but it was recently discussed in an article on The Escapist by someone who knows more about programming than me by a long shot. Here is the article link and the relevant section:

    http://www.escapistmagazine.com/articles/view/video-games/columns/experienced-points/13646-Older-PC-Games-Are-Getting-Harder-and-Harder-to-Play-Today.2

    "How it works is this: A developer makes a game that is fundamentally broken. Say "Shoot Guy IV" comes out on the PC and its rendering code doesn't work according to how the specs are written. The game is slow or broken or looks glitchy. If you're an engineer at NVIDIA, you could just send a little note to the developer and tell them, "Dear idiot, that's not how rendering works on the PC. You need to do such-and-such." That would be the right thing to do, especially if you can avoid calling them an idiot.

    But you have another option. You can change the latest version of the NVIDIA drivers to detect if the user is running Shoot Guy IV, and then "fix" their render for them while the game is running. Then the buzz on the internet will be, "The game is glitchy on AMD cards? Well, it works fine on my NVIDIA card! Get a real graphics card, loser!" Thus you turn this broken PC game into a selling point for NVIDIA graphics cards by hiding the brokenness from the end user."

  • Running a GTX 780 Ti myself and have also been experiencing the constant texture flickering (especially noticable in trees) with the newest pair of drivers.

    However, I uninstalled my drivers using Display Driver Uninstaller and installed the 345.20 drivers instead. No more flickering for me.

    Haven´t done anything special (all standard settings) in either in-game settings or in the Nvidia Control Panel.

    Maybe worth a shot for the rest of you?

  • Anonymous's avatar
    Anonymous
    10 years ago

    i'm having the same issue with gtx 970. seems to be the driver. i was on nvidia driver 358.50 and the issues were happening. when i rolled one driver back to 355.98 the flickering disapeared. i'm using a gtx 970 with a gtx 650 dedicated PHYSX. 

  • i was having really bad texture flickering on Rainbow Six Siege but this seemed to fix it! thank you!

    Running 770 classified.