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I don't play games for the combat usually, I played on Keeper difficulty here and I didn't mind combat for the most part, even had fun with it.
But I do agree that it's unpleasant how many attacks from bigger bosses like dragons are solely focused on Rook. And even though it got easier and more survivable on later levels as I got stronger, it still wasn't exactly fun to have to run around dodging 90% of the time.
One of the most annoying things was the timing of recovery after getting hit vs the timing of consecutive boss attacks. It happened more than once that I essentially got stunlocked because the boss would aim and already attack again before Rook was fully done with the recovery animations, and there was no time to dodge out of the next aoe before it would hit me. That is way too punishing for an easy mode.
Yes this is exactly what I'm saying!! I want to actually fight the boss in a boss fight (weird take apparently) and not just run around dodging because taking one hit 85% of the time results in game over. I personally like having to employ strategy for combat in games and to have to choose my armor and skills to improve my chances, which is why I picked normal mode. But I also like to be able to actually do some damage. Running in a circle for 10+ minutes while my party members chip away at the boss at 10% of my possible dmg output is boring. And then to do that, miss one dodge by 0.1 seconds and take one hit, just to get KOed and have to do it all over again?? On normal mode?? There's nothing fun about that at all.
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